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  1. #181
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by yukikaze_yanagi View Post
    i grow tired of your crying. After 1 year you should have learn this is just filling content, and no whine could change it.
    come 2.0 you can have all your long-time goals you can handle, but not now, so for once stop it
    good thing i'm not really crying.
    (1)

  2. #182
    Player

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    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by Finalfreak View Post
    I don't get why people complain stuff looks to 'cartoon'-ish. What's bad about that? This is Final 'Fantasy'. If I want more realistic stuff, I'll probably play other games...
    I'm happy we finally get some funny looking weapons/gear!
    Thing about final fantasy, they go for a more realistic approach. That's why I like them.
    (1)

  3. #183
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by syntaxlies View Post
    yes i can think of some, can you?

    edit im guessing you cant, mosshorn scale mail...
    Mosshorn Scale mail should be meldable
    (0)

  4. #184
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Felis View Post
    Mosshorn Scale mail should be meldable



    moogle box says it is meldable...

    Anyways if these crafted items are meldable then im guessing they will be junk. Se would be to scared of them being op and nerf the base damage stat. Id rather them be blue/rare crafted not meldable then just be more crafted junk.
    (0)
    Last edited by syntaxlies; 04-24-2012 at 01:55 AM.

  5. #185
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rokien View Post
    Thing about final fantasy, they go for a more realistic approach. That's why I like them.



    I know, totally realistic! I run into things like this in reality all the time!
    (2)

  6. #186
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rokien View Post
    Thing about final fantasy 11, they go for a more realistic approach. That's why I like them.
    fixed it for you
    (4)

  7. #187
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by syntaxlies View Post
    Anyways if these crafted items are meldable then im guessing they will be junk. Se would be to scared of them being op and nerf the base damage stat. Id rather them be blue/rare crafted not meldable then just be more crafted junk.
    Why should they been junk. Just put in 2 or 3 materias
    (0)

  8. #188
    Quote Originally Posted by syntaxlies View Post
    fixed it for you
    Some people seriously play stupid lol, it's quite obvious by "realistic approach" it feels more like a real world than unicorns spewing rainbows everywhere like plenty of other RPG series in the earlier days.
    (0)

  9. #189
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Felis View Post
    Why should they been junk. Just put in 2 or 3 materias
    Materia wont make up for awful base damage stats
    (0)

  10. #190
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dawiichan View Post
    Did anyone else notice that it says:

    Then the producer's letter

    So these weapons are only for classes then? Probably trying to separate the classes from jobs even more and trying to make them more useful.
    Hi All,

    This is a great point from Dawiichan.

    At first I was wondering also, about how they might balance these new Grand Company / Crafted Weapons and Garuda Weapons.

    So what we've heard so far from Yoshida-san is:

    Quote Originally Posted by Naoki_Yoshida View Post
    In order to deliver the patch to you in time for Golden Week, I’m afraid we’ve had to postpone a number of things. These include job-exclusive weapons, chat log reforms, and other content I touched on last time. With regards to hamlet defense, only Hyrstmill will be ready for 1.22; the remaining two hamlets will go live in 1.22a, which is scheduled for May 10. We also have plans for a patch 1.22b, which is expected to follow shortly thereafter. You can rest assured that we will maintain our pace even after 1.22 is released!
    So these Weapons aren't the Job-Exlusive Weapons (although I still wonder how they'll eventually balance them compared to Garuda / Ifrit / Moogle Weapons).

    And as Dawii and a few others have pointed out, the English terminology does seem to point to the fact that these "Grand Company Equipment" might really be *Class*-Exlusive instead of Job-Exclusive (which would help to make Classes something appealing for certain players / situations). And they're Crafted, by Disciples of the Hand, so these might be the next "tier" of Crafted Weapons to make them more competitive with Primal Weapons?

    Patch 1.22 will see the addition of new weapons and armor available for crafting by Disciples of the Hand...

    * New weapon recipes planned for patch 1.22 are for gladiator, pugilist, marauder, and lancer classes only. Weapons for other classes are planned for release sometime after patch 1.22a.
    And in Yoshida-san's Letter from Producer XXVI, he mentions both Job-Exclusive Weapons *and* Class-Exclusive Recipes... so I think there is a distinction (and that there really will be Class-Exclusive Equipment (i.e., not just a translation error)):

    1.22 -NEW-
    High-level recipes -NEW-
    Addition of class-exclusive high-level recipes
    * Planned to be highly challenging synthesis.
    Ultimately, we'll find out this week! (I can't believe the next major patch is coming this week already!) Joy~
    (0)

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