

This just comes off to me as incredibly selfish.
"that's my choice" to force my teammates to watch as I slowly wittle down a boss's health for 15-20 minutes.
Gee thanks.
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The menacing aura of every Lalafell.
It used to have enrages! Stormblood definitely had them in the normal raids. I learned this on Halicarnassus during Shadowbringers when most the party had died and we tried to keep going. And well, she eventually just 1 shots the whole party at a certain point.


Yes, enrage timers on all trials and dungeon midbosses and bosses.Let's be honest, normal content really isn't difficult the first time you run it, and a lot of what I see healers complaining about could be solved with "and then the boss enraged." So let's brainstorm some QoL changes to help our healer friends out.
It doesn't even need to be a hard enrage. Perhaps every time a boss loops back on its mechanics to cycle through again it gets a damage up. Or it could just be a simple timer that accounts for things like player deaths etc to make it fair for less experienced players, players with accessibility issues, or players who are leveling classes they can't play (I hate blm reeeeee but I gotta level it). Additionally, it could body check and when it sees that fewer than 3 players have been alive for a minute, an enrage procs. Lots of solutions here that won't affect players w/ accessibility issues.
I haven't been in a situation where I've seen a tank solo a boss down from full or whatever, but it seems like an enrage would fix that. Thoughts?
It doesn't even have to be ridiculous or anything.
Just set the enrage timer 5 minutes after of a boss's or trial's average completion time.
That will leave plenty of time for a full or mostly full party do deal with a fight, as well as punish a selfish tank, grieving a group, trying to solo a fight for a half an hour.
I don't think it would work, if you give the average DPS player a fraction of a percent of responsibility, they'll turn into a crying wojack immediately and riot on the streets.
In my opinion, if your whole group dies, you should get a undispellable 30s Doom debuff.
And since we are talking about debuffs, some effects should be more common like "blocks 90% of healing from all sources" or fixed gravity damage, among other things.


That's a GREAT idea.I don't think it would work, if you give the average DPS player a fraction of a percent of responsibility, they'll turn into a crying wojack immediately and riot on the streets.
In my opinion, if your whole group dies, you should get a undispellable 30s Doom debuff.
And since we are talking about debuffs, some effects should be more common like "blocks 90% of healing from all sources" or fixed gravity damage, among other things.
I honestly like that better than enrage timers. And saves even more time. Excellent suggestion!
I would agree with some soft enrages. Like as a way to show to the party that something is not working in the dps department. The boss becoming "red" and dealing more damage, or the classic "wide room unavoidable damage" that every boss does, I would make them to do 1 or 2 more casts in a row EVERY TIME the party reaches that phase (Like Nidhogg's Ahk Morns).
Maybe there could be an option for this, but it has a 10% reward bump or something..who knows. Then it could also be dungeons, trials and whatever else.
Anything to make Normal content have more tension I'm on board with.



what if instead of weird shit like that they just gave everyone the ability to raise in normal content.
imagine
Add enrage times, give everyone a raise, all these suggestions - but the problem is really that tank sustain is too powerful and needs to be adjusted down.
After all, you don't see healers or dps keeping groups hostages in this manner.
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