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  1. #1
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Quote Originally Posted by Karious View Post
    Why? If I want to solo a boss as a tank after my entire party wiped due to incompetence, that's my choice.
    This just comes off to me as incredibly selfish.

    "that's my choice" to force my teammates to watch as I slowly wittle down a boss's health for 15-20 minutes.

    Gee thanks.

    (15)
    The menacing aura of every Lalafell.

  2. #2
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It used to have enrages! Stormblood definitely had them in the normal raids. I learned this on Halicarnassus during Shadowbringers when most the party had died and we tried to keep going. And well, she eventually just 1 shots the whole party at a certain point.
    (11)

  3. #3
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    335
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by All_Nonsense View Post
    Let's be honest, normal content really isn't difficult the first time you run it, and a lot of what I see healers complaining about could be solved with "and then the boss enraged." So let's brainstorm some QoL changes to help our healer friends out.

    It doesn't even need to be a hard enrage. Perhaps every time a boss loops back on its mechanics to cycle through again it gets a damage up. Or it could just be a simple timer that accounts for things like player deaths etc to make it fair for less experienced players, players with accessibility issues, or players who are leveling classes they can't play (I hate blm reeeeee but I gotta level it). Additionally, it could body check and when it sees that fewer than 3 players have been alive for a minute, an enrage procs. Lots of solutions here that won't affect players w/ accessibility issues.

    I haven't been in a situation where I've seen a tank solo a boss down from full or whatever, but it seems like an enrage would fix that. Thoughts?
    Yes, enrage timers on all trials and dungeon midbosses and bosses.

    It doesn't even have to be ridiculous or anything.

    Just set the enrage timer 5 minutes after of a boss's or trial's average completion time.
    That will leave plenty of time for a full or mostly full party do deal with a fight, as well as punish a selfish tank, grieving a group, trying to solo a fight for a half an hour.
    (7)

  4. #4
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    I don't think it would work, if you give the average DPS player a fraction of a percent of responsibility, they'll turn into a crying wojack immediately and riot on the streets.

    In my opinion, if your whole group dies, you should get a undispellable 30s Doom debuff.

    And since we are talking about debuffs, some effects should be more common like "blocks 90% of healing from all sources" or fixed gravity damage, among other things.
    (10)

  5. #5
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    335
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Cach View Post
    I don't think it would work, if you give the average DPS player a fraction of a percent of responsibility, they'll turn into a crying wojack immediately and riot on the streets.

    In my opinion, if your whole group dies, you should get a undispellable 30s Doom debuff.

    And since we are talking about debuffs, some effects should be more common like "blocks 90% of healing from all sources" or fixed gravity damage, among other things.
    That's a GREAT idea.

    I honestly like that better than enrage timers. And saves even more time. Excellent suggestion!
    (3)

  6. #6
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I would agree with some soft enrages. Like as a way to show to the party that something is not working in the dps department. The boss becoming "red" and dealing more damage, or the classic "wide room unavoidable damage" that every boss does, I would make them to do 1 or 2 more casts in a row EVERY TIME the party reaches that phase (Like Nidhogg's Ahk Morns).
    (4)

  7. #7
    Player
    SushiOishiiii's Avatar
    Join Date
    Jul 2024
    Posts
    36
    Character
    Chilled Sake
    World
    Brynhildr
    Main Class
    Botanist Lv 100
    Maybe there could be an option for this, but it has a 10% reward bump or something..who knows. Then it could also be dungeons, trials and whatever else.
    (0)

  8. #8
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Anything to make Normal content have more tension I'm on board with.
    (2)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,427
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    what if instead of weird shit like that they just gave everyone the ability to raise in normal content.

    imagine
    (9)

  10. #10
    Player
    Talianore's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Marvati Khatshri
    World
    Jenova
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Oizen View Post
    what if instead of weird shit like that they just gave everyone the ability to raise in normal content.

    imagine
    Add enrage times, give everyone a raise, all these suggestions - but the problem is really that tank sustain is too powerful and needs to be adjusted down.

    After all, you don't see healers or dps keeping groups hostages in this manner.
    (3)

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