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  1. #21
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,381
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because a tank requires 7 vuln stacks to take the same amount of damage as another player. However tanks also have almost twice the HP of other players, to take percentage health bar equitable damage a tank has to have 13 vuln stacks (remember it caps at 8 in the modern game). Then on top of that tanks are overflowing with defensives, putting up a single 20% defensive (so rampart, your 2 minutes or your short mitigation) means you need 19 vuln stacks to take HP equitable damage compared to a caster AND tanks can fully heal themselves near twice a minute
    I don't really see how this is relevant. If your soloing a boss you're probably not taking vuln stacks to begin with.
    As opposed to the people who died, who likely had 2-3 on them. I get you're trying to make this sound like I'm saying this is a skill thing, but I just said "normal content isnt hard for anyone". Anyone includes tanks.

    Quote Originally Posted by Supersnow845 View Post
    You aren’t talented and you don’t have a right to hold the rest of the party hostage, the game simply doesn’t permit you to die because of your ridiculous defence
    Throw yourself off the map next time you take more than one hit every minute and we will see how much more “talented” tanks are
    Its nothing about talent to me, I queued for a thing and I'm going to do it. In turn I see no reason why you dictate how other players play the game due to ineptitude at normal mode mechanics.
    I'll give you that Tanks are overkitted for normal content, but so are healers. And DPS aren't even tested in normal content.

    Vuln stacks not mattering to tank is just how the game is to me, I'll avoid attacks that are actually lethal, and stand in the ones that give some form of benefit such as uptime.
    I doubt they're in a rush to make the game actually hard for anyone at this level.
    (5)

  2. #22
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reimmi View Post
    Guarantee if we saw you doing the fights you're getting 8 vuln stacks but living because tanks lmao
    When i get the nier raid and not mting i sometimes grab the orbs for fun and get to 16 vulns, and don't die
    I don't get vuln stacks because I know how to avoid the glowy spots on the ground.
    (3)

  3. #23
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,550
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    I don't really see how this is relevant. If your soloing a boss you're probably not taking vuln stacks to begin with.
    As opposed to the people who died, who likely had 2-3 on them. I get you're trying to make this sound like I'm saying this is a skill thing, but I just said "normal content isnt hard for anyone". Anyone includes tanks.


    Its nothing about talent to me, I queued for a thing and I'm going to do it. In turn I see no reason why you dictate how other players play the game due to ineptitude at normal mode mechanics.
    I'll give you that Tanks are overkitted for normal content, but so are healers. And DPS aren't even tested in normal content.

    Vuln stacks not mattering to tank is just how the game is to me, I'll avoid attacks that are actually lethal, and stand in the ones that give some form of benefit such as uptime.
    I doubt they're in a rush to make the game actually hard for anyone at this level.
    The point is you aren’t alive and the party is dead because you are more talented than anyone else, you are alive and the rest of the party is dead because you have a limitless margin for error while the rest of the party doesn’t

    The whole “just don’t die like me” is basically “you are barely allowed to make more than one mistake while I can make 17 concurrent mistakes because of my bloated defensives but if you make 2 mistakes and die while I make 15 and survive it’s obviously because I’m more talented than you”

    So I’ll say again the “just don’t die” mantra is rich coming from the role that is physically unable to die
    (27)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #24
    Player
    Xuled's Avatar
    Join Date
    Oct 2011
    Posts
    221
    Character
    Celica Yascaret
    World
    Famfrit
    Main Class
    White Mage Lv 70
    no and not because it isn't a good idea. it is. but because we already have people complaining msq solo duties are too hard LMAO
    (1)

  5. #25
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,580
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I think there are better ways to accomplish some of the issues as opposed to enrages.

    The problem with an enrage is that they would need to be so permissible to where it wouldn't actually matter unless people started dying in the first 20% of the boss if I am honest.

    On the note of tanks soloing things. If we're going to completely ignore that in a lot of cases DPS lack the necessary self-sustain to survive bosses for an extended period without a healer, then frankly, if the DPS die whilst doing what they can do to survive, then IMO, tanks have partly failed in their job. They have enough self-sustain to accommodate for themselves and at least 1-2 additional party members.

    So IMO, there are some tanks that absolutely aren't so bothered with trying to make sure the duty goes along smoothly as much as they're interested in trying to play god.
    (2)
    Last edited by Kaurhz; 08-05-2024 at 05:04 PM.

  6. #26
    Player
    Plumerian_Ariadust's Avatar
    Join Date
    Nov 2019
    Posts
    51
    Character
    Plumerian Ariadust
    World
    Atomos
    Main Class
    Fisher Lv 100
    Quote Originally Posted by All_Nonsense View Post
    Let's be honest, normal content really isn't difficult the first time you run it, and a lot of what I see healers complaining about could be solved with "and then the boss enraged." So let's brainstorm some QoL changes to help our healer friends out.

    It doesn't even need to be a hard enrage. Perhaps every time a boss loops back on its mechanics to cycle through again it gets a damage up. Or it could just be a simple timer that accounts for things like player deaths etc to make it fair for less experienced players, players with accessibility issues, or players who are leveling classes they can't play (I hate blm reeeeee but I gotta level it). Additionally, it could body check and when it sees that fewer than 3 players have been alive for a minute, an enrage procs. Lots of solutions here that won't affect players w/ accessibility issues.

    I haven't been in a situation where I've seen a tank solo a boss down from full or whatever, but it seems like an enrage would fix that. Thoughts?
    Absolutely not.
    Why do i as a tank who did things correctly get punished for my party's failure to execute simple mechanics and incompetence?
    (4)

  7. #27
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,550
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Plumerian_Ariadust View Post
    Absolutely not.
    Why do i as a tank who did things correctly get punished for my party's failure to execute simple mechanics and incompetence?
    Because in 9999 out of 10000 of these situations the tank wasn’t a flawless god with incompetent party members they were shielded from dying to something that would kill anyone else because of their ridiculous defensive capabilities

    If every avoidable hit in the game gave twice come ruin we’d see how “talented” tanks are over the other roles
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #28
    Player
    FuwafuwaMii's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Mellow Mii
    World
    Kujata
    Main Class
    Samurai Lv 91
    Skill and job perks aside, dragging out a fight to 20+ min that could just be restarted and done in 5 minutes is just rude and inconsiderate and smells of main character syndrome.
    (10)

  9. #29
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I would agree with some soft enrages. Like as a way to show to the party that something is not working in the dps department. The boss becoming "red" and dealing more damage, or the classic "wide room unavoidable damage" that every boss does, I would make them to do 1 or 2 more casts in a row EVERY TIME the party reaches that phase (Like Nidhogg's Ahk Morns).
    (4)

  10. #30
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The point is you aren’t alive and the party is dead because you are more talented than anyone else, you are alive and the rest of the party is dead because you have a limitless margin for error while the rest of the party doesn’t

    The whole “just don’t die like me” is basically “you are barely allowed to make more than one mistake while I can make 17 concurrent mistakes because of my bloated defensives but if you make 2 mistakes and die while I make 15 and survive it’s obviously because I’m more talented than you”

    So I’ll say again the “just don’t die” mantra is rich coming from the role that is physically unable to die
    Why is your argument so centered on the tank making mistakes? What if they don't make mistakes? They get zero vuln stacks and you're still dead.
    (3)

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