sorry to ruin your mcCry burger, but to me these seems way much elaborated than everything before. Or you're trying to state that sword seems worst than templar falchion ?I want to know who is designing these new weapons, because I want their (figurative)head.
These look ridiculous. They look like plastic toys. As people have said, the LNC and PUG are particularly bad.
It's sad too, because back when this game was announced, and they were releasing all the weapon concept art and renders, it was the most exciting part to me. Seems that art direction has been abandoned.
Complain, complain, complain... You're not going to like every item in this game, accept that. We've already got a large variety to choose from (AF, Darksteel, Garuda, Ifrit, Moogle). I like the new Darksteel weapons, including the glowing bricks of death.
You're thinking inside a vacuum Sephrick. Where is that boolean value stored? In a database? Okay, what space is being allotted for it? Is it a key item? Okay so it functions like a treatise? But they're trying to take those out of the game, and currently there are no instances where a key item is checked to determine whether a recipe can be made or not.
All of the systems players want are simple when you think about them in a vacuum. But when you commit to implementing a new system, you want that system to be extensible, something you're going to use more in the future. I can only assume some more robust recipe system is coming in 2.0, so anything implemented now would have limited use.
No matter how many lines of code it is to add a feature, if it's not going to get more than one or two uses, it's an unnecessary liability. In terms of storage, in terms of breaking points, etc. While I by no means am implying that what you're describing is impossible, it simply makes a hell of a lot of more sense to make a necessary item for the synth come from GC points, as that system already exists.
That said, these may have nothing to do with GCs after all, and it may have just been a gaff by the English translators.
craftable, but are they meldable.hmmm
Maybe it will be rewards for Hamlet defense. You obtain Components and you can craft Items with them.
Weapon 1.22 & 1.22a / Hamlet defense Gridania 1.22 thanalan/Limsa 1.22a
That's by design on the entire class of item. Which is irrelevant to my point. To answer your musing though, it's a balance issue, they need to balance unique materia for accessories, they may have plans to do that, but have not implemented yet.
Last edited by syntaxlies; 04-24-2012 at 01:55 AM.
The "system" would have to be about as complex as the armoire. Just a simple yes or no from a database.You're thinking inside a vacuum Sephrick. Where is that boolean value stored? In a database? Okay, what space is being allotted for it? Is it a key item? Okay so it functions like a treatise? But they're trying to take those out of the game, and currently there are no instances where a key item is checked to determine whether a recipe can be made or not.
All of the systems players want are simple when you think about them in a vacuum. But when you commit to implementing a new system, you want that system to be extensible, something you're going to use more in the future. I can only assume some more robust recipe system is coming in 2.0, so anything implemented now would have limited use.
No matter how many lines of code it is to add a feature, if it's not going to get more than one or two uses, it's an unnecessary liability. In terms of storage, in terms of breaking points, etc. While I by no means am implying that what you're describing is impossible, it simply makes a hell of a lot of more sense to make a necessary item for the synth come from GC points, as that system already exists.
That said, these may have nothing to do with GCs after all, and it may have just been a gaff by the English translators.
But I suppose it's beside the point. I was just tossing out ideas, not trying to state any sort of fact. But they are revising a lot of crafting. Taking away the action timer, speeding up and shortening animations, a plethora of local Leve changes. I didn't think it was too far-fetched to throw in something like this, especially if it was a change to the unused "Awarded Recipes" tab. Sure, local Leve "rewards" go there now but with the changes to local Leve rewards coming, it would have been an opportunity.
But if this really doesn't have anything to do with Grand Companies it makes it all moot anyway. Hopefully the translators get on that and change the headline. Admittedly, it would make the story make more sense.
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