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  1. #171
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Travesty View Post
    I want to know who is designing these new weapons, because I want their (figurative)head.

    These look ridiculous. They look like plastic toys. As people have said, the LNC and PUG are particularly bad.

    It's sad too, because back when this game was announced, and they were releasing all the weapon concept art and renders, it was the most exciting part to me. Seems that art direction has been abandoned.
    sorry to ruin your mcCry burger, but to me these seems way much elaborated than everything before. Or you're trying to state that sword seems worst than templar falchion ?
    (2)

  2. #172
    Player

    Join Date
    Apr 2012
    Posts
    36
    Complain, complain, complain... You're not going to like every item in this game, accept that. We've already got a large variety to choose from (AF, Darksteel, Garuda, Ifrit, Moogle). I like the new Darksteel weapons, including the glowing bricks of death.
    (2)

  3. #173
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Sephrick View Post
    It wouldn't take some complex system. Do a one-time quest or even just buy the recipe with seals that changes an if statement from no to yes then you can do the recipe at will.
    You're thinking inside a vacuum Sephrick. Where is that boolean value stored? In a database? Okay, what space is being allotted for it? Is it a key item? Okay so it functions like a treatise? But they're trying to take those out of the game, and currently there are no instances where a key item is checked to determine whether a recipe can be made or not.

    All of the systems players want are simple when you think about them in a vacuum. But when you commit to implementing a new system, you want that system to be extensible, something you're going to use more in the future. I can only assume some more robust recipe system is coming in 2.0, so anything implemented now would have limited use.

    No matter how many lines of code it is to add a feature, if it's not going to get more than one or two uses, it's an unnecessary liability. In terms of storage, in terms of breaking points, etc. While I by no means am implying that what you're describing is impossible, it simply makes a hell of a lot of more sense to make a necessary item for the synth come from GC points, as that system already exists.

    That said, these may have nothing to do with GCs after all, and it may have just been a gaff by the English translators.
    (0)

  4. #174
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    craftable, but are they meldable.hmmm
    (0)

  5. #175
    Player
    panzertroll's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,233
    Character
    Irie Lys
    World
    Ragnarok
    Main Class
    Pugilist Lv 1
    Quote Originally Posted by Felis View Post
    What about all this "GC gear"?
    It's only in the english translated title

    Eine ganze Palette neuer Ausrüstungsgegenständen
    A whole range of new equipment

    Ajout de nouveaux équipements
    Addition of new equipment
    Maybe it will be rewards for Hamlet defense. You obtain Components and you can craft Items with them.
    Weapon 1.22 & 1.22a / Hamlet defense Gridania 1.22 thanalan/Limsa 1.22a
    (0)

  6. #176
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by syntaxlies View Post
    craftable, but are they meldable.hmmm
    Isn't that the entire point of craftable gear? Can you think of any exceptions where crafted gear is not meldable? (Aside from dated gear, which is irrelevant.)
    (0)

  7. #177
    Quote Originally Posted by Ramsey View Post
    Isn't that the entire point of craftable gear? Can you think of any exceptions where crafted gear is not meldable? (Aside from dated gear, which is irrelevant.)
    They won't let us meld accessories for whatever reason.
    (0)

  8. #178
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Elexia View Post
    They won't let us meld accessories for whatever reason.
    That's by design on the entire class of item. Which is irrelevant to my point. To answer your musing though, it's a balance issue, they need to balance unique materia for accessories, they may have plans to do that, but have not implemented yet.
    (0)

  9. #179
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ramsey View Post
    Isn't that the entire point of craftable gear? Can you think of any exceptions where crafted gear is not meldable? (Aside from dated gear, which is irrelevant.)
    i thought some of the crafted NM gear wasn't meldable but mog box says it is so ill have to trust them.
    (0)
    Last edited by syntaxlies; 04-24-2012 at 01:55 AM.

  10. #180
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ramsey View Post
    You're thinking inside a vacuum Sephrick. Where is that boolean value stored? In a database? Okay, what space is being allotted for it? Is it a key item? Okay so it functions like a treatise? But they're trying to take those out of the game, and currently there are no instances where a key item is checked to determine whether a recipe can be made or not.

    All of the systems players want are simple when you think about them in a vacuum. But when you commit to implementing a new system, you want that system to be extensible, something you're going to use more in the future. I can only assume some more robust recipe system is coming in 2.0, so anything implemented now would have limited use.

    No matter how many lines of code it is to add a feature, if it's not going to get more than one or two uses, it's an unnecessary liability. In terms of storage, in terms of breaking points, etc. While I by no means am implying that what you're describing is impossible, it simply makes a hell of a lot of more sense to make a necessary item for the synth come from GC points, as that system already exists.

    That said, these may have nothing to do with GCs after all, and it may have just been a gaff by the English translators.
    The "system" would have to be about as complex as the armoire. Just a simple yes or no from a database.

    But I suppose it's beside the point. I was just tossing out ideas, not trying to state any sort of fact. But they are revising a lot of crafting. Taking away the action timer, speeding up and shortening animations, a plethora of local Leve changes. I didn't think it was too far-fetched to throw in something like this, especially if it was a change to the unused "Awarded Recipes" tab. Sure, local Leve "rewards" go there now but with the changes to local Leve rewards coming, it would have been an opportunity.

    But if this really doesn't have anything to do with Grand Companies it makes it all moot anyway. Hopefully the translators get on that and change the headline. Admittedly, it would make the story make more sense.
    (0)

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