Considering the majority of the community uses PF (and in JP, DF) to clear content, I'd say balancing it around PF is the correct choice personally. I still have fun clearing week 1, even if the DPS check isn't tight (if anything, a lighter DPS check was nice since it means I now have more free time this week).
sorry but you are wrong, you are very wrong in every single then you have posted.AAC Light-Heavyweight is objectively under-tuned, with the fastest completion time of any previous raid tier. Each fight can be easily cleared with multiple deaths and numerous damage-downs without even seeing enrage.
In my opinion, it's unacceptable to release a savage tier with this degree of negligent tuning. For veteran game devs releasing their sixth raid series (their 24th raid tier), there isn't a believable reason that I would be willing to get behind for this kind of outcome.
The only communication we've had from the devs about it has been an anecdotal recount of what Arthars, a content creator, may have heard from YoshiP at the Chinese Fan-Fest. Which was essentially: "We know we messed up the dps, it won't happen again."
Without any other insight into what happened, I can only assume that their decision to buff numerous jobs across the board was made without a reassessment of boss hp percentages and dps checks.
On top of the horrid tuning, the mechanics themselves are fairly uninspired. While it's an overall fun experience, the over abundance of "stack/spread, in/out, clockspots" is really tiresome and egregious this time around. M4S was the only fight that actually felt like a savage encounter, and even then, she can go down well before the enrage with sloppy play.
This savage tier caught me off guard. The DT dungeons, trials, and normal raids all felt fresh and innovative. So to be met with each floor of the entire raid tier sharing the same mechs from Shadowbringers was underwhelming. DT's content felt like it took a step forward, AAC Savage felt like it took two steps back.
I really love savage raiding, it's some of the most fun I have in the game. So to have 1/3rd of the savage content of this expansion be essentially an extreme trial series that will be utterly destroyed by gear is pretty disappointing.
Overall, I'm bummed and feel a bit robbed. I would greatly appreciate a more robust and illuminating explanation of how this came to happen and what they plan on doing to ensure that it never does again.
DawnTrail's Savage is 10 times more fun than Endwalker's.
yes it is not as hard as people expected it to be, but again, in many ways it is more fun than Endwalker's as a healer I can finally heal stuff, there is actual dmg for us healers to throw our utility on... instead of how it was in 6.0+ " Throw one offgcd heal after every single mechanic and ur good "
and every mechanic took so long to happen... in this raid at least its all back to back and there are random elements thrown in too.
if you dont like it, say that you dont like it.. but dont come here and say that its a bad tier, cause it sure is Not.
I imagine it has something to do with the fact that PCT came out overtuned and they buffed the fuck out of everyone else.
Tuning content around the majority of said contents customer is in fact common sense.
Why would you specifically tune savage content around min/max statics? Every single raid season they have did anything similar have been received negatively by the community including the forums (alexander, abyssos, Anabaseos, E8S etc)
Last edited by Havenchild; 08-05-2024 at 02:14 AM.
Considering my static played a bunch of low-ballers like WHM or PLD and still cleared 4S with 5 deaths (what's more it was also like the third pull we even got to the second cannon mech, the second last mech of the fight) and still didn't see enrage, no I doubt that is the sole reason.
The boss's HP was likely already screwed up even in an environment with unbuffed jobs.
Lol ok, please tell me a single mechanic that was "creative". Everything this tier was just copy-pasted from previous tiers.
Bro no one gives a flying namazu that you can clear the first two fights without seeing enrage with 10 deaths. People are talking about M4S, and maybe M3S.May I ask if you run it with a static with 710 penta melded gear or did you go in with tome + normal raid gear that has 1 materia slot for accessories and did you go in with 700 and 705 ilevel (for the first two fights)? Because if not then respectfully your opinion is invalid.
Since when is Savage for new people who don't know what item level is??????????????????????????????????????????
Last edited by HighlanderClone; 08-05-2024 at 02:28 AM.
So which of these is correct? Because, in my ten years of playing, I have never seen pentamelded gear be the expectation for PF until now. And you don't just "craft your gear", you need to first level and pentameld your crafters, which is far more expensive than combat classes. It takes hundreds of hours of grinding for scrips or millions of gil. Or you just need to have tens of millions of gil on hand to buy a pentamelded set. That isn't normal. I know that Dawntrial is supposed to be the "real gamer's expansion", and "you've been playing for 100 levels, you should be perfect by now", but the floor has gotten way too high for the game to be sustainable. Not in terms of fight difficulty, but all the over-complicated menu spam that you need just to get gear and items. FFXIV isn't for the ordinary gamer anymore, it's a legacy title for legacy players.Yes....and?
If you don't want to craft your gear -> pay for it
If you don't want to pay for it -> level a crafter and spiritbond your materia
It's not like it's going to randomly fall out of the sky and bop you on the head. Do you want to invest time or gil? If you don't want either can always just wait to get tome gear and start prog then.
Also, for the OP: of course the fights are easy when everyone's expected to have pentamelds and memorize Lord Hector's braindead JP billibilli Mario Kart Playstation colors strat. Most raiders probably use "helpers" anyway. Not to mention crafters who are making the gear. What's next, have the fights take cheats into account like WoW?
Your posts are all based except when it comes to raiding.Also, for the OP: of course the fights are easy when everyone's expected to have pentamelds and memorize Lord Hector's braindead JP billibilli Mario Kart Playstation colors strat. Most raiders probably use "helpers" anyway. Not to mention crafters who are making the gear. What's next, have the fights take cheats into account like WoW?
Plugins aren't even updated yet by the time most world prog groups cleared the fight. There is no Cactbot or Triggernometry or whatever yet. There is no xivsim. Those are all unavailable week 1, and most w1 groups already cleared it before the weekend. Hector didn't even make a guide yet and the mechanics are easy enough to figure out the solution in your own static.
Also pentamelding is like 2% diff at best, which, given that current clears are literally clearing it a whole minute before enrage, means that pentamelding is functionally pointless this tier.
My own static cleared 4S with 5 deaths and we still did not see enrage. I literally don't even know what 4S enrage looks like.
Last edited by HighlanderClone; 08-05-2024 at 02:39 AM.
I ascribe to the Mr. Happy opinion of things at the moment. The DPS checks in the tier feel a bit too lenient, but not in a way I'm upset about. Given that it's tier 1 of DT, I'm fine with it being a little more chill to let new raiders get their footing.
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