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  1. #11
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Reimmi View Post
    ???
    it's literally the easiest it's ever been to get pentamelded gear these days lol
    That was not the point. The point is that many in PF do not have and will not have penta melded gear. And if you forgot we have a lot of new people who dont even know what that is... the item level requirement to the fights is 700 and 705, if you dont do it on minimum item level and you complain its too easy then the problem is you.
    (7)

  2. #12
    Player
    Xeliot's Avatar
    Join Date
    Sep 2017
    Posts
    53
    Character
    Xel Xlll
    World
    Lich
    Main Class
    Monk Lv 100
    I don’t think Savage is still aimed at the most hardcore raiders — that’s why Ultimate exists.
    (6)

  3. #13
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Maybe after 6 years of grooming, it's about time for the devs to jump from "normal content should be accessible to everyone" to "Savage content should be cleared by literally anyone."

    You don't know half of your kits? It's okay. Savage content shouldn't gate keep you.

    You don't meld your gear and prepare best food buffs and potions? It's okay. Those items are for pathetic elitist anyway.

    Stop whinning. Go play Ultimate.
    (4)
    Last edited by Aword3213; 08-04-2024 at 06:06 PM.

  4. #14
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    274
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reimmi View Post
    ???
    it's literally the easiest it's ever been to get pentamelded gear these days lol
    actually it never been level ur crafter or have money = pentameld craft gear
    (3)

  5. #15
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    444
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    I do have to say so far, from what I have seen, the mechanics are nice but pretty intuitive and easy to understand. This doesn't necessarily mean it's bad but it did catch me off guard as I was expecting to warm the floor for most of the fight.

    I did not raid back in Asphodelos but I have heard P1 was really easy to clear which is comparable with M1. Also, P9s felt really easy for me. I think I had cleared the fight after 3-4 hrs of prog( I'm trash and also started progging when braindead strats were already streamlined)

    Overall, I think, it would be interesting if they keep this kind of difficulty as a mid-difficulty content to make it more accessible for new people and release additionally something like Savage+ .
    (2)

  6. #16
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    284
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SacraAnima View Post
    AAC Light-Heavyweight is objectively under-tuned, with the fastest completion time of any previous raid tier. Each fight can be easily cleared with multiple deaths and numerous damage-downs without even seeing enrage.

    In my opinion, it's unacceptable to release a savage tier with this degree of negligent tuning. For veteran game devs releasing their sixth raid series (their 24th raid tier), there isn't a believable reason that I would be willing to get behind for this kind of outcome.

    The only communication we've had from the devs about it has been an anecdotal recount of what Arthars, a content creator, may have heard from YoshiP at the Chinese Fan-Fest. Which was essentially: "We know we messed up the dps, it won't happen again."

    Without any other insight into what happened, I can only assume that their decision to buff numerous jobs across the board was made without a reassessment of boss hp percentages and dps checks.

    On top of the horrid tuning, the mechanics themselves are fairly uninspired. While it's an overall fun experience, the over abundance of "stack/spread, in/out, clockspots" is really tiresome and egregious this time around. M4S was the only fight that actually felt like a savage encounter, and even then, she can go down well before the enrage with sloppy play.

    This savage tier caught me off guard. The DT dungeons, trials, and normal raids all felt fresh and innovative. So to be met with each floor of the entire raid tier sharing the same mechs from Shadowbringers was underwhelming. DT's content felt like it took a step forward, AAC Savage felt like it took two steps back.

    I really love savage raiding, it's some of the most fun I have in the game. So to have 1/3rd of the savage content of this expansion be essentially an extreme trial series that will be utterly destroyed by gear is pretty disappointing.

    Overall, I'm bummed and feel a bit robbed. I would greatly appreciate a more robust and illuminating explanation of how this came to happen and what they plan on doing to ensure that it never does again.



    I haven't cleared the tier yet, I should be clearing the 3rd turn on Monday/Tuesday though.


    I do agree that this raid tier does feel on the easy side but I also feel this is both a good and a bad thing.




    It's good because an upcoming ultimate release is tied to this raid tier - If more people can clear and obtain the required gear for the ultimate then participation in said Ultimate may increase.




    It's bad because Savage is meant to be the 2nd hardest difficulty in the progression ladder.





    Quote Originally Posted by Aword3213 View Post
    Maybe after 6 years of grooming, it's about time for the devs to jump from "normal content should be accessible to everyone" to "Savage content should be cleared by literally anyone."

    You don't know half of your kits? It's okay. Savage content shouldn't gate keep you.

    You don't meld your gear and prepare best food buffs and potions? It's okay. Those items are for pathetic elitist anyway.

    Stop whinning. Go play Ultimate.



    Savage absolutely should gatekeep people who can't even do the basics like

    - Knowing how to play their jobs
    - Melding gear
    - Preparing Food and Potions

    If a player is not prepared to put in the basic effort to get prepared for harder content they should just stick to Normals and Alliance raids because Savage and Ultimate are well above their knowledge/skill/dedication level.


    You don't need to spend 5+ mill on Penta melding to do Savage, that helps if you're trying to push as much as you can week 1 and 2 but for the average PF joe it's really not needed.
    (3)
    Last edited by NightHour; 08-06-2024 at 05:14 PM.

  7. #17
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    393
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rolder50 View Post
    My headcanon is that they didn’t account for the fact that they buffed most of the jobs in the same patch. So it’s balanced for the old numbers which makes it now undertuned.

    I don’t think it’s fixable either. If they buff damage requirements, it’d be crazy unfair to those who weren’t able to raid the first week.
    I think it's exactly this, and honestly probably the best argument for nerfing picto instead of buffing everyone else. Especially with how grossly imbalanced caster representation is right now.
    (2)

  8. #18
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,097
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Nah, they just buffed all the wrong dps too much instead of just shearing some potency off picto.
    (2)
    Last edited by mallleable; 08-04-2024 at 08:08 PM. Reason: editorializing

  9. #19
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    472
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 93
    I'm all for them tuning the DPS checks on the next tier, but I hope they don't do a thousand body checks on the second tier. The power creep has been incredibly real for a while now. I remember a time where skipping mechs was impressive whereas now it's almost expected, and I can't imagine the devs designing mechanics just so we skip them because of our overtuned DPS.

    Maybe it's cuz I PF my way through clearing the tier, but I can see how veteran statics would breeze this, even if they weren't aiming for a week 1st.
    (1)

  10. #20
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by SacraAnima View Post
    AAC Light-Heavyweight is objectively under-tuned, with the fastest completion time of any previous raid tier. Each fight can be easily cleared with multiple deaths and numerous damage-downs without even seeing enrage.

    In my opinion, it's unacceptable to release a savage tier with this degree of negligent tuning. For veteran game devs releasing their sixth raid series (their 24th raid tier), there isn't a believable reason that I would be willing to get behind for this kind of outcome.

    The only communication we've had from the devs about it has been an anecdotal recount of what Arthars, a content creator, may have heard from YoshiP at the Chinese Fan-Fest. Which was essentially: "We know we messed up the dps, it won't happen again."

    Without any other insight into what happened, I can only assume that their decision to buff numerous jobs across the board was made without a reassessment of boss hp percentages and dps checks.

    On top of the horrid tuning, the mechanics themselves are fairly uninspired. While it's an overall fun experience, the over abundance of "stack/spread, in/out, clockspots" is really tiresome and egregious this time around. M4S was the only fight that actually felt like a savage encounter, and even then, she can go down well before the enrage with sloppy play.

    This savage tier caught me off guard. The DT dungeons, trials, and normal raids all felt fresh and innovative. So to be met with each floor of the entire raid tier sharing the same mechs from Shadowbringers was underwhelming. DT's content felt like it took a step forward, AAC Savage felt like it took two steps back.

    I really love savage raiding, it's some of the most fun I have in the game. So to have 1/3rd of the savage content of this expansion be essentially an extreme trial series that will be utterly destroyed by gear is pretty disappointing.

    Overall, I'm bummed and feel a bit robbed. I would greatly appreciate a more robust and illuminating explanation of how this came to happen and what they plan on doing to ensure that it never does again.
    Just want to play devil's advocate here. Blizzard has been doing raid series for a lot longer, and they have major tuning issues to this day. This isn't to defend SE, but rather if the one of, if not the best, MMO's has these kind of issues, it's not an SE only problem. This is with Blizzard having a PTR as well.

    I think one very important aspect that people tend to either forget, or gloss over, is that a company is only going to have a finite number of players. The playerbase, however, is magnitudes larger, and thus have a collective advantage on coming up with different strats, as well as skill level. It's the first tier, which is always undertuned by design (their own words), but in trying to add different fight design, they missed the mark on how much damage we would be doing.
    (3)

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