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  1. #31
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HappyHubris View Post
    People act like physical range is somehow the easiest due to lack of cast times, but MCH and BRD are some of the highest APMs in the game. SMN is likely the easiest DPS for someone with execution issues.
    I tend to struggle with survivability on melee roles. On ranged ones, be it physical ranged, caster or healer, I have much better picture of the whole field, and generally more room to move if necessary as my ability to fulfil my role is not as restricted to where I stand. That is to say, the suggested relative ease does not necessarily come from suggesting their skillset is limited.
    (1)
    Last edited by Sida; 08-02-2024 at 03:46 AM.

  2. #32
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,813
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Thats why they have solo game like Dark Souls if want to play hard content. MMO's was created to have a friendly and fun gaming environment. If look you at surveys only 20 to 30% of gamers want harder content and rest just want content that they can enjoy without huge pressure to just pass it.
    (6)

  3. #33
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    I wouldn't mind people who are actually struggling to finish solo duties to be able to invite a friend or someone to assist them. It'd make playing with a friend more interesting...I never had issues with solo duties difficulty and found them rather easy enough. I also thought if you wipe/fail, you're allowed to pick a very easy version of it? Is that still too hard?
    (1)

  4. #34
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by hynaku View Post
    MMO's was created to have a friendly and fun gaming environment. If look you at surveys only 20 to 30% of gamers want harder content and rest just want content that they can enjoy without huge pressure to just pass it.
    LOL no. Its to face challenges with other and grind until your fingers and eyes bleed. You level up and are supposed to grow, if you cant get past a certain point youre simply are not fit yet and need to improve. Duties used to be harder but ppl complained too much for having to actually do something.

    Taking up an fighting/rpg game for "something without pressure" is just the wrong choice.
    (7)

  5. #35
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kuroka View Post
    LOL no. Its to face challenges with other and grind until your fingers and eyes bleed. You level up and are supposed to grow, if you cant get past a certain point youre simply are not fit yet and need to improve. Duties used to be harder but ppl complained too much for having to actually do something.

    Taking up an fighting/rpg game for "something without pressure" is just the wrong choice.
    Thousands of RPG developers around the world apparently disagree with you. There are very few developers like FromSoftware that are making games out to challenge players that thrive under pressure. The majority make them to appeal to a wider audience, including multiple levels of difficulty.

    MMORPGs were never about challenge, either. The original point was to be online with hundreds or thousands of other players at the same time. Grind and world bosses that needed hundreds of players to zerg down (zerg being the key word, the body was more important than any skill) was added in as a way to keep players coming back but gradually got replaced with other forms of content as players lost interest in the grinds and drawn out battles with damage sponges.

    You may want to go find another MMORPG if challenge under pressure and body-assaulting grinds are what you crave. This is not the game you're looking for.
    (6)

  6. #36
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Doozerpindan View Post
    I'm disabled, physically and mentally. I love this game, love the story, both msq and sidequests, love the dungeons, raids and trials, etc, but the one part of the game I have grown oh so sick and tired of is the solo duties.

    I find it difficult to contrate on too many things at once, or to notice/respond to things quickly, or to remember complex instructions. It sucks, but it's the way my brain has always been. It's not gonna change. I can't just "get better at the game", it's called a disability for a reason.

    I can handle all the trials and raids, etc. because I have other players who can do the things I can't and pick up the slack where I fail. I don't get this benefit in solo duties. Instead, I am consistently forced into situations where I get stressed out and frustrated because I cannot do what the game is expecting of me, and I am constantly bashing my head against a brick wall. I am close to the end of Endwalker, and now I have to control a character who is a class I am entirely unfamiliar with and plays completely differently to my Bard because fuck me, apparently. To make it worse, even if I levelled the same class, it wouldn't matter cos the solo duty gives the character I am controlling different abilities, so I can't learn that way, either.

    This is an accessibility issue, not a "git gud" issue. All I want is to be able to invite another player to help me in these missions. It's not a massive ask, but it would help so much.

    It's bad enough that they are this frustrating, but it's even worse when they are a part of the msq, so you are forced to keep struggling or never progress with the story.
    I stressed this a few times in the thread about the normal raids being too hard (they aren't), and I'll stress it here as well. If you're struggling with surviving, stop worrying about dealing damage and focus purely on the mechanics that are happening. Even in solo duties, you can typically just survive and extend the duty until lockout. Now, a lot of solo duties have portions which have DPS checks, so those sections require damage output, but the DPS demand is very low on those. If you stop worrying about dealing damage and focus purely on learning mechanics, then you will find that said mechanics become substantially easier to deal with. This means you can learn the mechanics without even worrying about the fact that the character's job is foreign to you. Once you have learned the mechanics thoroughly, you can shift to doing a rotation with your skills. It doesn't even need to be anywhere close to perfect, either. Nearly any combination of skills will get the job done eventually. Staring at hotbars is the #1 reason why people can't do mechanics, regardless of having disabilities or not.
    (5)

  7. #37
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jojoya View Post
    Thousands of RPG developers around the world apparently disagree with you. There are very few developers like FromSoftware that are making games out to challenge players that thrive under pressure. The majority make them to appeal to a wider audience, including multiple levels of difficulty.

    MMORPGs were never about challenge, either. The original point was to be online with hundreds or thousands of other players at the same time. Grind and world bosses that needed hundreds of players to zerg down (zerg being the key word, the body was more important than any skill) was added in as a way to keep players coming back but gradually got replaced with other forms of content as players lost interest in the grinds and drawn out battles with damage sponges.

    You may want to go find another MMORPG if challenge under pressure and body-assaulting grinds are what you crave. This is not the game you're looking for.
    You sound like you started MMOs within the last 10 years.... because FFXI would like to have a serious sit-down with you....

    *edit* Heck, Ultima Online, Asheron's Call, and Everquest, 3 of the earliest of MMORPGs that existed, were all about grinding and improving.
    (10)

  8. #38
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    After failing once, you can change the difficulty to easy or very easy still, right?

    Maybe itd be better to ask for the difficulty changer to be up front instead than to have content removed for everyone in the game.
    (4)

  9. #39
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,302
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I enjoy solo duties and do not want them to be removed from the game.

    However, I do think that for disabled gamers, it would be good to have more concessions available. Whether this be additional party support, more difficulty options, or more unexplored ideas, I approve and support the motion.

    Please do not advocate for completely removing an entire gameplay experience that players enjoy. "In from the Cold" is one of my fondest memories of Endwalker. If people want an option to skip such a duty, I think that is fine- but if people want to be challenged or to experience the full story, that challenge should still be available- for old expansions, and for expansions yet to come.
    (4)

  10. #40
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    355
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TheGrimace View Post
    Please do not advocate for completely removing an entire gameplay experience that players enjoy. "In from the Cold" is one of my fondest memories of Endwalker. If people want an option to skip such a duty, I think that is fine- but if people want to be challenged or to experience the full story, that challenge should still be available- for old expansions, and for expansions yet to come.
    Add a system where you can replay solo duties at any point (Please, I want to fight Zenos again.) and untether their completion from the MSQ quests, but make it so that if you have ones left to complete, you're unable to use Duty Finder. (You can still use Duty Support.)
    Then, I don't know, add 8 premade Warriors of Light for the MSQ Trials that don't have Duty Support.

    Now players who are unable to play challenging content like the dreaded Solo Instances are able to play through the Main Scenario at their own pace like it's a single-player game, and if they want to play side content/challenging content, they can just go do those Solo Instances.
    (0)

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