My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
he's lying, he dont have a static (no logs)You are fortunate to have a static to begin with. Most players don't have the benefit of a static for high-end content. As a result, they would have to pug and take the risk of failing the easier savage mechanics because one player was in the wrong spot at the wrong time due to coordination issues.
https://www.reddit.com/r/ffxivdiscus...d_up_dps_wont/
(supposed) director comment to content creator during chinese fanfest says they messed up dps tuning (shocker)
also lol at they won't do it again
TBH at this point I don't enjoy "dance" mechanic as much as I used to..
as someone who PF all raids I like things a bit more PF friendly but EW/DT savage turn to be much(much) better with static
I am waiting for "solo" or light party kind of content (criterion) to enjoy gameplay not with people who do 1 to 2 runs then leave.
I don't think the devs can do anything other than dance fights at this point. We had basically 9 years of dance fights (or 7 if you're being a bit more generous).TBH at this point I don't enjoy "dance" mechanic as much as I used to..
as someone who PF all raids I like things a bit more PF friendly but EW/DT savage turn to be much(much) better with static
I am waiting for "solo" or light party kind of content (criterion) to enjoy gameplay not with people who do 1 to 2 runs then leave.
So they'll be patching these bosses to have more HP, right? When they misscalculated abyssos door boss we got a patch addressing that. They'll do so again, right?Yes, but you'll have FF14 fanboys defending the error in this thread even when Yoshi P said it's literally a mistake and they won't do it again (/doubt)
https://twitter.com/ArtharsFF14/stat...51400554762589
Yeah, Savage world first times are a nothingburger.Although Savage is cleared in hours, there will still be players who will take more time just to prog/clear one savage fight. At the end of the day, as long as players have fun and/or are satisfied with the Savage fights have to offer, the fast clear time would not matter.
XIV Savage clears are always fast, because the tiers are shorter (the only WoW tier that was ever as short as a XIV savage tier was T9 in Wrath) and because SE QA is far superior (how much of the WoW RWF tends to end up being Limit and Echo getting stuck on bugs that require Blizzard to hotfix before they can continue?).
Top players will always be far superior to even reasonably skilled players, and honestly a chronic weakness of video game communities (and online platforms in general, remember when three stars was average and five stars meant you were really something, instead of five being expectation and even four often calling into question whether you are fit to continue to participate?) is to place far too much stock into the performance of top players, often to the point of believing the games should be priority built around them at the expense of the bulk playerbase (for whom excuses are often made to dismiss as "bad").
Basic mechanics are more or less like a set of Lego bricks. There's only so many you have to work with within the engine, and only so much room to invent new ones (especially when you consider having to work within XIV's engine particularly when it comes to timing aspects: eg with how relatively slow the server registers status changes, a complex mechanic with lots of moving parts practically has to be a whole phase by itself to accommodate needing 3 seconds here, 3 seconds there just for the server responses on top of the actual player dance).
The alternative is to throw lots of mechanics at the same time, but there's only so much of an extent you can take that, on top of the raw sensory overload matters (which is an issue for a lot of gamers, and especially so among the longer-time cohort which is likely a partial source of overall conflict among MMO players).
And this too. Statics are becoming an increasing luxury across the board in MMOs actually; even if you try to put in the effort to begin one, it's still very much a matter of luck if you ever manage to fill it. Still more depressingly, if you fail to do so, you're completely wrong-footed for the rest of the tier because you wasted time trying to static build, now don't have the exp to qualify for other groups if you throw in the towel, and late-in-the-tier statics have become massive longshots again in basically every game now, so off to PUG land you go! Again!You are fortunate to have a static to begin with. Most players don't have the benefit of a static for high-end content. As a result, they would have to pug and take the risk of failing the easier savage mechanics because one player was in the wrong spot at the wrong time due to coordination issues.
No wonder there are so many salty overcompetitive overstressed raiders since the upshot of this is that unless you can compete to fill in an opened slot in an existing guild/static, there is increasingly little left for you in that route.
Heck, at this point even swapping games does no good in that regard. Almost every "dungeons and raids" type MMO's forums start to read almost alike when it comes to this.
And THEN there's the number of times you get your progression reset in PUGs because of culture and group requirements.
Need to take a break? Work longer hours IRL? Oh sorry, the folks you were progging with last have completed the duty and now will have nothing to do with you in their PFs until you get your green checkmark elsewhere, so back to Phase 1 you go.
It honestly gets draining at times when you start to realize how often you get really really good ... at Phase 1, lol. Might explain a lot about recent raid culture in MMOs, since I really wouldn't be surprised if eventually a lot of challenge seekers just decide to give up on this whole mess particularly when you can just go play Fromsoft or Metroidvania games if you want a PvE challenge and not have to deal with the whole group logistics thing or raiding having become a competition just to even get to play or or ...
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