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  1. #1
    Player
    Eino_Himaa's Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    1
    Character
    Eino Himaa
    World
    Goblin
    Main Class
    Viper Lv 100
    I want to throw my voice in with an analogy:

    Imagine buying a car with a stick shift transmission, learning how to use it and enjoying how you're able to manage your cars speed with this type of transmission. Suddenly you receive a message stating that other users of the same type of car are experiencing issues with this car and you need to bring your vehicle in so they can fix the issue. Then when you get your car back you realize they removed the transmission and replaced it with an automatic all because some people didn't know how to use the stick shift.

    Without Noxious Gnash a lot of the Viper rotation feels weird, like the op said, dreadwinder has lost its utility since you no longer use it to tactfully use it to refresh the debuff over using dread fang. The 1-2-3 feels less fluid as you're forced to swap from 1a to 1b and back again every time you go through the combo. Then there's the theorycrafting that triple reawaken might actually be a thing now, when before it was a meme that would punish you as all of your de/buffs fell off without being refreshed after the second reawaken.
    (10)

  2. #2
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Eino_Himaa View Post
    Then there's the theorycrafting that triple reawaken might actually be a thing now, when before it was a meme that would punish you as all of your de/buffs fell off without being refreshed after the second reawaken.
    Which is funny to me because previously the double window required planning ahead and setting up properly, so there was a satisfying payoff to "I've done everything properly, played my cards correctly, here is my reward". But with the removal of NG that payoff is absent now, and we're left with what is and was always the ... ultimately relaxed part of Viper, imo?

    Like once we go past the "OMG BLUE EFFECTS AND APM WOO" it's the phase where you don't need to look at your hotbar, you don't have positionals, you're not juggling multiple ressources, you're not managing any buff/debuff. I often found myself hitting Reawaken not for damage but because I needed to see what was going on in the fight.

    And I get it, seeing that animation sequence makes the chemicals in my brain happy too but it still feels like it's lost all it's meaning. The extended double window (and lord forbid a theoretical triple window) is no longer a reward for the work that was done previously, it's just a thing that happens now. What used to be a reward and a relief is now only the latter.
    (10)

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