Imo I like the little bit of serotonin with lining all the buffs up for the big burst, it just feels more satisfying when you line all your cards up and go for the big kill shots. Noxious Gnash felt like a bit of that and someone actually taking Reaper's Death's Design idea and trying to bake it into your normal rotations with a little more skill and nuance demanded from you. But that's just a personal thing I *like* about Noxious Gnash.

On the flipside, I just don't want the class to be entirely on rails either. I don't think a DoT is a good idea, personally. You might be having numbers tick regularly with DoTs but it doesn't really invoke "skill" of landing your biggest hits within that time window effectively, that strikes me as far more of the brainless maintenance the people who liked the change complained NG was.

(I also can't understand the AoE complaints either, it's not hard to hold off applying the debuff until everything's all together and then you had a basic combo starter that easily reapplied it. Trash pulls where they're used 85% of the time are always low-stakes affairs anyway that don't need as much precision as bosses)