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  1. #1
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by royox View Post
    The dramatic Viper changes: A button that before put a debuff on target now puts a buff on you that does exactly the same but now flows more naturally into the rotation.
    Factually wrong, I am afraid. The removal of Noxious Gnash has not only noticeably changed Vipers filler rotation (previously, you wanted to avoid overcapping NG while minimizing the use of Dread Fangs), it also broke how another part of Vipers toolkit interacted with the class as a whole (Dreadwinder applied NG as well, meaning a player had to make a conscious effort to decide whether to start a filler with Dread Fangs, or wait for Dreadwinder to come off cooldown).
    Now, instead of considering NG bufftimer and DW cooldown, you just alternate combo starters, with no further thought required.

    People that do not notice a change after the patch have played Viper wrong. Which is not a bad thing, mind you, but while those players gameplay was unchanged from the 7.05 change, those players that took the time to learn how NG works were stripped of something. This bit of mini gameplay, while not overly major, was something people enjoyed.
    (2)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  2. #2
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ovIm View Post
    Factually wrong, I am afraid. The removal of Noxious Gnash has not only noticeably changed Vipers filler rotation (previously, you wanted to avoid overcapping NG while minimizing the use of Dread Fangs), it also broke how another part of Vipers toolkit interacted with the class as a whole (Dreadwinder applied NG as well, meaning a player had to make a conscious effort to decide whether to start a filler with Dread Fangs, or wait for Dreadwinder to come off cooldown).
    Now, instead of considering NG bufftimer and DW cooldown, you just alternate combo starters, with no further thought required.

    People that do not notice a change after the patch have played Viper wrong. Which is not a bad thing, mind you, but while those players gameplay was unchanged from the 7.05 change, those players that took the time to learn how NG works were stripped of something. This bit of mini gameplay, while not overly major, was something people enjoyed.
    While I agree with you, seeing how the devs are managing the "job difficulty" nowadays i think they were going to kill either the Noxious Ghash or the positionals, and personally I prefer to keep the positionals (they kinda make sense in my crossbars now). I feel that, even with the job being now absolutely braindead, it's a job with a LOT of buttons to manage while there is a lot of stuff happening on screen so I guess their intention was to make the job more, how to say it..."Summonerish"? Its super busy in buttons but 0 thinking is required out of the positionals for the "extra dps mile". Kinda works for me if this is the way to go from now on and that means that the difficulty will come in the form of the mechanics and content.

    But I get you, for me it was just an annoyance but I could play with it (I just don't like keeping track of debuffs as a personal thing).
    (2)

  3. #3
    Player
    EdwinChucklenuts's Avatar
    Join Date
    Nov 2023
    Location
    Gridania
    Posts
    94
    Character
    Edwin Saebeorn
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by royox View Post
    While I agree with you, seeing how the devs are managing the "job difficulty" nowadays i think they were going to kill either the Noxious Ghash or the positionals, and personally I prefer to keep the positionals (they kinda make sense in my crossbars now). I feel that, even with the job being now absolutely braindead, it's a job with a LOT of buttons to manage while there is a lot of stuff happening on screen so I guess their intention was to make the job more, how to say it..."Summonerish"? Its super busy in buttons but 0 thinking is required out of the positionals for the "extra dps mile". Kinda works for me if this is the way to go from now on and that means that the difficulty will come in the form of the mechanics and content.

    But I get you, for me it was just an annoyance but I could play with it (I just don't like keeping track of debuffs as a personal thing).
    You don't gotta suck up to this guy, stand on bidness man. It makes the class flow so much smoother now without having to try to keep uptime on some lame ass debuff, now it's just entirely CD based. If you wanna sweat don't look for it in your class design look for it in the content you play. I loved the flow of Viper before but I especially do now. And this is coming from someone who has 0 interest in doing content higher than Extremes. If I wanted to be worrying about shit like "uptime" and "2 minute windows" and shit I'd be sweatin' with a static.
    (2)
    I DON'T WANNA SPEAK TO WUK LAMAT SHE TOOK MY VIPER DEBUFF I'M GONNA UNSUB I SWEAR I'LL DO IT

  4. #4
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by royox View Post
    While I agree with you, seeing how the devs are managing the "job difficulty" nowadays i think they were going to kill either the Noxious Ghash or the positionals, and personally I prefer to keep the positionals (they kinda make sense in my crossbars now). I feel that, even with the job being now absolutely braindead, it's a job with a LOT of buttons to manage while there is a lot of stuff happening on screen so I guess their intention was to make the job more, how to say it..."Summonerish"? Its super busy in buttons but 0 thinking is required out of the positionals for the "extra dps mile". Kinda works for me if this is the way to go from now on and that means that the difficulty will come in the form of the mechanics and content.

    But I get you, for me it was just an annoyance but I could play with it (I just don't like keeping track of debuffs as a personal thing).
    Honestly, I would have preferred to lose the positionals over the NG minigame there was. Its especially disappointing since Yoshi-P has admitted that they have gone too far into the real of oversimplification in the past, only to oversimplify Viper with something that they cooked up not even a week after early access launched.
    What was appealing to me was the mix of it both being busy and requiring at least a bit of attention to what I am doing. It made the class engaging to me, actually fun, and from what I see in the forums, many people agree. Losing NG has changed nothing for those not playing optimally, but it severely dampened the fun for many others, which makes me question the decision.
    (1)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.