Right, but also imagine having to wait what was it, 7 minutes on each pull to have all your cooldowns reset. The gameplay between ARR and HW changed requiring healers and tanks DPS to matter especially on the first few weeks, where as SB, ShB and EW have already trained people to map out their support DPS to the max. It's just not comparable to the game today, I think I'll agree that they should have tuned the DPS checks to be tighter, your rotation should at least matter that much given how streamlined every job is.
Now this might just be me, but there's something so weird about making old savage kind of meaningless, that we need to make every expansion an "Introduction to savage" which means the difficulty of the first four floors is always mixed. Dunno about the solution to that though...