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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Bite bait for funsies
    First tier was always easier to "let people get accustomed to new rotations and job change".

    Asphodelos was cleared in ~12 hours.
    Eden's Gate in ~12 hours.
    Deltascape ~14 hours.

    The world race community is also getting better, if Deltascape was released today it would've been destroyed.
    We also need to take in account that the clear time gets exponentially longer the longer it is due to breaks.
    (0)

  2. #2
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by CKNovel View Post
    First tier was always easier to "let people get accustomed to new rotations and job change".
    Job hardly changed at all since Endwalker.

    Quote Originally Posted by CKNovel View Post
    Asphodelos was cleared in ~12 hours.
    Eden's Gate in ~12 hours.
    Deltascape ~14 hours.

    The world race community is also getting better, if Deltascape was released today it would've been destroyed.
    The issue with the ''they got better'' argument is that for it to work with those time jump we just need to assume they didn't improve at all during all the past xpac. Last time we had a jump that big in clear time was when they made it so skill cd auto refresh after a wipe.

    Like people have said, The issue is a mix of ''mechanic are slightly easier and slightly less punishing'' and ''Hp and damage from player are overtuned rn'' and also, you know, PCT being strong enough to push a double caster meta where you don't bring the 2 rez boi.
    (1)

  3. #3
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    Bite bait for funsies
    First tier was always easier to "let people get accustomed to new rotations and job change".

    Asphodelos was cleared in ~12 hours.
    Eden's Gate in ~12 hours.
    Deltascape ~14 hours.

    The world race community is also getting better, if Deltascape was released today it would've been destroyed.
    We also need to take in account that the clear time gets exponentially longer the longer it is due to breaks.
    It's amusing that somehow, nobody mentions Gordias in any of these conversations about "First tier" difficulty. Almost as if this game didn't always need to be baby's first MMO, and actually used to have some teeth.
    (7)

  4. #4
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Isala View Post
    It's amusing that somehow, nobody mentions Gordias in any of these conversations about "First tier" difficulty. Almost as if this game didn't always need to be baby's first MMO, and actually used to have some teeth.
    I thought the HW savage difficulty killed statics rofl. There was also a LOT of jank back then, and I think the Ultimate difficulty was brought for people who wanted something more difficult a la HW?
    (0)

  5. #5
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Volgia View Post
    I thought the HW savage difficulty killed statics rofl. There was also a LOT of jank back then, and I think the Ultimate difficulty was brought for people who wanted something more difficult a la HW?
    Oh, it filtered quite a few people, which makes me sad that we didn't keep that level of difficulty. We were literally asking for a "Savage" difficulty, and SE delivered. I know my static enjoyed slamming into the Pepsi Man wall, with Hands of Pain. Shame it got neutered because people couldn't accept that the mode called "Savage" required skill.
    (3)

  6. #6
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Isala View Post
    Oh, it filtered quite a few people, which makes me sad that we didn't keep that level of difficulty. We were literally asking for a "Savage" difficulty, and SE delivered. I know my static enjoyed slamming into the Pepsi Man wall, with Hands of Pain. Shame it got neutered because people couldn't accept that the mode called "Savage" required skill.
    Right, but also imagine having to wait what was it, 7 minutes on each pull to have all your cooldowns reset. The gameplay between ARR and HW changed requiring healers and tanks DPS to matter especially on the first few weeks, where as SB, ShB and EW have already trained people to map out their support DPS to the max. It's just not comparable to the game today, I think I'll agree that they should have tuned the DPS checks to be tighter, your rotation should at least matter that much given how streamlined every job is.

    Now this might just be me, but there's something so weird about making old savage kind of meaningless, that we need to make every expansion an "Introduction to savage" which means the difficulty of the first four floors is always mixed. Dunno about the solution to that though...
    (0)

  7. #7
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Volgia View Post
    Right, but also imagine having to wait what was it, 7 minutes on each pull to have all your cooldowns reset. The gameplay between ARR and HW changed requiring healers and tanks DPS to matter especially on the first few weeks, where as SB, ShB and EW have already trained people to map out their support DPS to the max. It's just not comparable to the game today, I think I'll agree that they should have tuned the DPS checks to be tighter, your rotation should at least matter that much given how streamlined every job is.

    Now this might just be me, but there's something so weird about making old savage kind of meaningless, that we need to make every expansion an "Introduction to savage" which means the difficulty of the first four floors is always mixed. Dunno about the solution to that though...
    I mean, the solution to that is to just NOT do that. This isn't WoW that lets you skip all of their old expansions. XIV forces you to go through the MSQ, to see every single expansion. There should be an expectation of the player that they will actually have learned the basics of their Jobs after 100 levels, especially if they want to enter hard content.
    (4)

  8. #8
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Isala View Post
    I mean, the solution to that is to just NOT do that. This isn't WoW that lets you skip all of their old expansions. XIV forces you to go through the MSQ, to see every single expansion. There should be an expectation of the player that they will actually have learned the basics of their Jobs after 100 levels, especially if they want to enter hard content.
    You are aware story skips + job skips exist here right? It's not uncommon for people to skip the entire story and rush through whatever expac is left just to get to end game. This game definitely doesn't force you if you have a wallet and are willing to open it.
    (3)

  9. #9
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Isala View Post
    I mean, the solution to that is to just NOT do that. This isn't WoW that lets you skip all of their old expansions. XIV forces you to go through the MSQ, to see every single expansion. There should be an expectation of the player that they will actually have learned the basics of their Jobs after 100 levels, especially if they want to enter hard content.
    So what was your solution for savage? To force every savage player to do HW, SB, ShB and EW savages before hitting DTs?
    (1)

  10. #10
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Isala View Post
    Oh, it filtered quite a few people, which makes me sad that we didn't keep that level of difficulty. We were literally asking for a "Savage" difficulty, and SE delivered. I know my static enjoyed slamming into the Pepsi Man wall, with Hands of Pain. Shame it got neutered because people couldn't accept that the mode called "Savage" required skill.
    Gordias was a gear check

    100% shitty design
    (5)

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