I feel like we go through this conversation every tier. Some experienced raiders go out of their way to bruteforce the new content, basically pissjugging for 14 hours straight and clear it in a small amount of time because they're trying for worldfirst, and then people on the forums who haven't even stepped inside yet complain that this means it's too easy.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
With the slight spike in difficulty in normal content that caused such an uproar, I expected the first tier to be tuned slightly above Asphodelos, Eden's gate or Deltascape
I'm genuinely surprised
Because someone mentioned it
Here are some clear times for comparisons.
Abyssos (P8S) Was cleared in a single day.
Asphedelos (P4S) was cleared in 14 hours
Eden's Promise Eternity was cleared in a single day.
Eden's Verse was cleared in a single day.
Eden's Gate was cleared in 14 hours
Alphascape(12.0S) was cleared after a single day.
Sigmascape (8.0S) was 17 hours.
DeltaScape (4.0S) was 16 hours with a noteable 13 minute tier 1 clear.
Noteworthy mention - Epic Alexander was only 3 days. DSR was 6 days. TOP was 7 days (3rd party tool clear - so not officially recognized), UWU was 5 days.
Source - World Progression Final Fantasy Fandom
Also note that 6.4 QoL change of Cooldowns resetting on a wipe would reduce downtime between pulls.
Last edited by NoOneofConsequence; 07-31-2024 at 09:59 PM. Reason: Added stuff
So basically, even faster than the average, after a promise that things would stop being so faceroll easy. I don't even have words for this joke of an expansion anymore.Because someone mentioned it
Here are some clear times for comparisons.
Abyssos (P8S) Was cleared in a single day.
Asphedelos (P4S) was cleared in 14 hours
Eden's Promise Eternity was cleared in a single day.
Eden's Verse was cleared in a single day.
Eden's Gate was cleared in 14 hours
Alphascape(12.0S) was cleared after a single day.
Sigmascape (8.0S) was 17 hours.
DeltaScape (4.0S) was 16 hours with a noteable 13 minute tier 1 clear.
Noteworthy mention - Epic Alexander was only 3 days. DSR was 6 days. TOP was 7 days (3rd party tool clear - so not officially recognized), UWU was 5 days.
Source - World Progression Final Fantasy Fandom
Also note that 6.4 QoL change of Cooldowns resetting on a wipe would reduce downtime between pulls.
I don't get how people complain about difficulty, I responded to a post about expert roulette dungeons saying they are easy as shit and that new crafter gear will help even more with making them unbearably easy. People laughed at me but even without crafted gear its a 13 minute run max lmao, the first savage tiers are all easy everytime but goddamn they didnt even try to make this one be any harder
Yeah let's make a nuanced and constructive conclusion on a whole game difficulty based on the 0.001% top-player speedrunners.
Yeah! I mean, it's prolly gonna take me a few weeks to get my clears, I'm fine with it.
On the other hand, people who are speed running / world first are probably optimized the hell out on how to get there, this game and the world race have become so popular. I wonder if Square will ramp it up on the second tier?
Yeah they usually do.Yeah! I mean, it's prolly gonna take me a few weeks to get my clears, I'm fine with it.
On the other hand, people who are speed running / world first are probably optimized the hell out on how to get there, this game and the world race have become so popular. I wonder if Square will ramp it up on the second tier?
A few factors went into this being cleared so quickly:
1) Not a lot of hard 8 man body checks, I think m4s probably had the most
2) Less "gotcha" puzzle mechanics, most of them were straightforward solves
3) Viability of double caster. If you saw world race, a majority of them ran rdm/smn or picto/rdm to help zombie their way through pulls. This helps tie in with no 8 man body checks because you could just raise people over and over again.
4) and their biggest offender, undertuning HP values. PCT being absolutely busted forced them to buff other jobs before savage release and everyone just does way too much damage(except for phys range lmaooo)
5) Players(especially world racers) are just straight up better. DSR, abyssos and TOP made people play better.
SE should be faulted for undertuning HP values, even asphedelos 4th floor had dps checks(you could argue some jobs were just bad) but now it just feels like they didn't bother checking max output of everyone's damage and scaled it way down.
I'm still on the "wait and see" fence but I give them points for engaging floors, speed of mechanics and honestly, they're just fun, even if I'm progging at an alarming pace. And I'd take points away for HP undertuning and bad job balancing... and making me hurt my queen not once but twice.
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