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  1. #15
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Due note I recently made a new chr, without outside help on an EU server and took me a fresh character to having al 90 (pre dt btw , like 30 days before)

    So point in sharing this info is to get across you can buy stuff that you cant gather, and I think SE wants this kind of player interaction to have some sense of an economy. If you ever did a strict @ level progression, a lot of times you get crafts that require higher level area to gather from, I do not think SE generally likes the idea of one person able be indepdent with all material gathering because that just stagnates the economy further, and it has low damand as is.

    also what i did for DT was to simply eat the overpriced drops/gem mat stuff to sell stuff at inflated prices till my retainers could get geared well enough to fetch the stuff. So your idea is kind of obsolete that you can make retainers gather them.

    While I do like the idea of a gather type class to farm drop material, I do not think its a good idea for the game economy. Do you see how fast new folklore node items sink super quick while the tombstone mats go down a bit slower? Generally speaking FFXIV's game ecnon has too much supply and not enough demand and getting drop materials far easier in larger bulks would just drive down costs of crafted gear and drop gear, making a greater decline of motivation to bother with crafting at all
    Quote Originally Posted by DRAGONxKING View Post
    The main issue I take with the "go hunt for it" is the fact a lot of lvl 90 - 100 require quite a few skins for a small number of crafts. If you want to craft the entire maiming set for lvl 91 you need 11 leather or 44 skins. Now you're not going to stop at one set if you plan to sell so let's say you're crafting 10 of each. That's 440 skins. that's 28 fates to gather the required gemstones. That's quite a lot of combat and a very low return on investment for your time. Gatherer/Botanist/Fisher can get a lot more resources for the same amount of effort. It really holds Leatherworker back because it almost relies solely on FATE grinding
    ya read my post above, having too much supply is actually not a good idea.

    that issue that you see as a negative is MEANT to be that way so there is not an over saturation of items, if you have an over saturation in all materials, it will make an increase of supply of the crafted items without the proper demand to keep prices at something worthwhile to craft at all, this is already a problem as is, since people find gil "worthless" thus dont bother with crafting/ selling lower level items.

    also no one in their right mind would craft a full 91 maiming set, since a lot of people sell MSQ rewards, find that single maiming item that is in demand due to people buying them for leves, then do the same for that casting item, etc.
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    Last edited by Vstarstruck; 07-31-2024 at 12:06 PM.