Quote Originally Posted by DRAGONxKING View Post
Not really. after this post and sitting down I decided on a job similar to Fisher. Call it a Trapper and you can collect items by laying out bait to trap the animal and you get a random resource from it. It would work the same as Fisher. Once the bait is out you get the ! mark to spring the trap. Skills would make sure you didn't get the same resource or you could get multiple of the same resource.
i like this idea, sure i could spend time/gems on so mats or i could actually hunt for them. i don't know why so many here is just like "go hunt for it" you know how boring that is? a trapper class is just what we need imo. SE could even do some rare mats, and timed stuff, ephemeral "nests". add special mats that only a trapper can get. Weaver, Leather worker and Alchemist need a decent way of gathering mats that don't rely on retainers or having to spend gemstones on stuff. there's so many opportunities to be had here. i think its to quick for people to just toss this idea away.