Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 81
  1. #21
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    It feels worse. I don't care if you're praising it for responses or because you're bad and genuinely think it's an improvement.
    (16)

  2. #22
    Player
    Alice9's Avatar
    Join Date
    Jan 2023
    Posts
    65
    Character
    T'eliza Jomai
    World
    Malboro
    Main Class
    Pugilist Lv 38
    The changes are bad.
    (8)

  3. #23
    Player
    cakesphere's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    120
    Character
    Deadbeat Dad
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I don't want to be mean, OP, but you do not have the experience to tell ppl what is or isn't good about a job. Full stop.
    (9)

  4. #24
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by W00by View Post
    This is such a silly take. Many of us who care are in statics, and signed up to these statics to play a certain job. Viper is the only melee I have leveled right now because I liked it, so it's not like I can just immediately switch.

    And many of us are complaining because we genuinely feel like things were better before. Not just because we like to be contrarian. Viper has way less multi-target and phase-based optimization now, the filler isn't even the part I'm upset about.

    It might feel cool to go "heheh, these people who care about these things are lame and care too much!" but it really isn't.
    I can’t empathize. I genuinely can’t when half of these forum posts were just a day ago saying to others “if they can’t do it, then maybe they should t play viper”.

    It’s always funny to me to see the shoe on the other foot. Some of ya’ll have genuine concerns. Most do not.

    I’m still going to play the job. I still enjoy it.

    Quote Originally Posted by cakesphere View Post
    I don't want to be mean, OP, but you do not have the experience to tell ppl what is or isn't good about a job. Full stop.
    To be fair, if you take that stance, 99.9% of people on these forums would then have no authority to speak on any of the classes.
    (4)
    Last edited by Leonus; 07-31-2024 at 05:58 AM.

  5. #25
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by W00by View Post
    The removal of the class's core filler mechanic is hardly a "minor rework." They said they would "adjust directional requirements" and "change the effects of some actions."

    We had no clue what that was going to mean. Removing a positional from Dreadwinder? Minor rework. Adjusting positional potency or changing Noxious Gash's timer? Minor rework. I would've disliked those things, but I could've lived with them.

    Removing a core mechanic from the job? That's not a "minor" rework. And no BRAND NEW JOB has ever been changed to this degree right on release.

    No one could've known about this Noxious Gash change and gone "hey static, I might need to switch roles because Yoshi P is gonna nuke my job from orbit!" This isn't anyone's fault but the developers.
    How did it "nuke your job from orbit"? This is the most overdramatic thing I've seen in a long time. You literally only had to be mindful of it once in a 20 sec window every 40 seconds outside of your normal rotation since stuff you should be doing anyway would refresh it. I mean I main mnk in my static and the beast gauge rework altered the flow of my class way more than the removal of this (I have 100 viper as well so I know how it played before and after this change), and it took me all of 30 seconds to readjust. Calm down.
    (3)

  6. #26
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by Eudyptes View Post
    How did it "nuke your job from orbit"? This is the most overdramatic thing I've seen in a long time. You literally only had to be mindful of it once in a 20 sec window every 40 seconds outside of your normal rotation since stuff you should be doing anyway would refresh it. I mean I main mnk in my static and the beast gauge rework altered the flow of my class way more than the removal of this (I have 100 viper as well so I know how it played before and after this change), and it took me all of 30 seconds to readjust. Calm down.
    Sorry, nuked the skill ceiling from orbit. A lot of the optimizations players like myself put into just don't exist anymore, and hardcore players like me hate it. I get that you don't care much about optimization, but it isn't about whether the adjustment is big or small. It's about the fact that Square Enix had so little confidence in their own job design that they simplified something after a month -- I mean, really they committed to simplifying it after 6 days.

    I don't mean to offend you, but this change doesn't impact players like you as much as players like me. I'm an optimizing Viper main and you aren't, so please don't tell me how I should feel about it. It is much, much more than just "being mindful of it every 20s" in actual hard content. . . which we barely got to do. And even at lower levels, how is 1-1 -> finisher -> 2-2 -> finisher better than having something to pay attention to? I firmly believe this change doesn't benefit anyone, even if it doesn't make the job harder.
    (7)
    Last edited by W00by; 07-31-2024 at 06:01 AM.

  7. #27
    Player
    Nathavin's Avatar
    Join Date
    Jul 2024
    Posts
    18
    Character
    Nathavin Resande
    World
    Seraph
    Main Class
    Viper Lv 100
    I hope the devs revert these changes! I do not like them!
    (11)

  8. #28
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    279
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    It would be prudent to stop replying to this thread and allow it to be buried. We don't want jobs to be simplified into oblivion to cater towards lower-skill players and their bad habits.
    (3)

  9. #29
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by W00by View Post
    Sorry, nuked the skill ceiling from orbit. A lot of the optimizations players like myself put into just don't exist anymore, and hardcore players like me hate it. I get that you don't care much about optimization, but it isn't about whether the adjustment is big or small. It's about the fact that Square Enix had so little confidence in their own job design that they simplified something after a month -- I mean, really they committed to simplifying it after 6 days.

    I don't mean to offend you, but this change doesn't impact players like you as much as players like me. I'm an optimizing Viper main and you aren't, so please don't tell me how I should feel about it. It is much, much more than just "being mindful of it every 20s" in actual hard content. . . which we barely got to do. And even at lower levels, how is 1-1 -> finisher -> 2-2 -> finisher better than having something to pay attention to? I firmly believe this change doesn't benefit anyone, even if it doesn't make the job harder.
    You're not offending me by making something that was super easy to optimize sound difficult. Hitting "2" on your keyboard once every 40 seconds isn't hard. Nor is hitting it again when you switch off from adds/immunity phases hard. Like, I don't know who you are trying to fool. Viper was the easiest melee to master before the patch, which is actually why I was confused as to why they were even adjusting it in the first place. If anything the hardest part of it was when you first unlocked it and you had everything thrown at you all at once, but after I got over that hump it was literally the easiest melee job I've played in DT and I've got mnk, vpr, nin, and rpr at 100. I mean if you want that challenge then play reaper, it has the same mechanic but "harder" since it's a separate skill and doesn't auto refresh in your normal damage rotation.
    (4)

  10. #30
    Player
    roach777's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Edrick Allond
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Leonus View Post
    If you aren’t having fun… then don’t play it?

    Though I doubt half the people complaining will actually stop playing the job. Most just want to complain. Both sides of this argument… those who wanted change and those who didn’t.

    It’s all crying at the end of the day when you sit and examine it all. Happens every update or expansion.
    It's funny because you are doing exactly that, but it's even worse, what does your post even provide to the conversation at all?
    Complaining about people giving constructive criticism about a job change lol? How does it affect you at all, genuinely?
    You think Square Enix wants their playerbase to not say anything about a change they don't like or what?
    (4)

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast