ViPER PLAYS SO MUCH BETTER NOW THAT I don't want to PLAY IT ANYMORE BECAUSE IT IS SOOOOOO BOOOOOOOORINNG.
They could just increase gnash time to 25 or 30 sec per apply.
VPR now is brain dead job, zero fun.
if you increase its duration it also becomes fucking braindead. ya'll just crying just to cry.
They make the timer long enough and then it still is more or less pointless to keep. This is similar to monk's twin snakes buff. It was trivially easy to keep up and so they deleted the skills used to help maintain it along with the buff itself.
If you aren’t having fun… then don’t play it?
Though I doubt half the people complaining will actually stop playing the job. Most just want to complain. Both sides of this argument… those who wanted change and those who didn’t.
It’s all crying at the end of the day when you sit and examine it all. Happens every update or expansion.
This is such a silly take. Many of us who care are in statics, and signed up to these statics to play a certain job. Viper is the only melee I have leveled right now because I liked it, so it's not like I can just immediately switch.If you aren’t having fun… then don’t play it?
Though I doubt half the people complaining will actually stop playing the job. Most just want to complain. Both sides of this argument… those who wanted change and those who didn’t.
It’s all crying at the end of the day when you sit and examine it all. Happens every update or expansion.
And many of us are complaining because we genuinely feel like things were better before. Not just because we like to be contrarian. Viper has way less multi-target and phase-based optimization now, the filler isn't even the part I'm upset about.
It might feel cool to go "heheh, these people who care about these things are lame and care too much!" but it really isn't.
I mean that sound like it's your own fault tbh. They ALWAYS do balance patches in their x.05 patches, and if you are serious about raiding you should have prepaid for that by having a small pool of classes to pick from after the adjustments, or grin and bear it to play the class you like. This goes double for viper since they openly stated nearly a month ago they were going to do some minor reworks.
The removal of the class's core filler mechanic is hardly a "minor rework." They said they would "adjust directional requirements" and "change the effects of some actions."I mean that sound like it's your own fault tbh. They ALWAYS do balance patches in their x.05 patches, and if you are serious about raiding you should have prepaid for that by having a small pool of classes to pick from after the adjustments, or grin and bear it to play the class you like. This goes double for viper since they openly stated nearly a month ago they were going to do some minor reworks.
We had no clue what that was going to mean. Removing a positional from Dreadwinder? Minor rework. Adjusting positional potency or changing Noxious Gash's timer? Minor rework. I would've disliked those things, but I could've lived with them.
Removing a core mechanic from the job? That's not a "minor" rework. And no BRAND NEW JOB has ever been changed to this degree right on release.
No one could've known about this Noxious Gash change and gone "hey static, I might need to switch roles because Yoshi P is gonna nuke my job from orbit!" This isn't anyone's fault but the developers.
How did it "nuke your job from orbit"? This is the most overdramatic thing I've seen in a long time. You literally only had to be mindful of it once in a 20 sec window every 40 seconds outside of your normal rotation since stuff you should be doing anyway would refresh it. I mean I main mnk in my static and the beast gauge rework altered the flow of my class way more than the removal of this (I have 100 viper as well so I know how it played before and after this change), and it took me all of 30 seconds to readjust. Calm down.The removal of the class's core filler mechanic is hardly a "minor rework." They said they would "adjust directional requirements" and "change the effects of some actions."
We had no clue what that was going to mean. Removing a positional from Dreadwinder? Minor rework. Adjusting positional potency or changing Noxious Gash's timer? Minor rework. I would've disliked those things, but I could've lived with them.
Removing a core mechanic from the job? That's not a "minor" rework. And no BRAND NEW JOB has ever been changed to this degree right on release.
No one could've known about this Noxious Gash change and gone "hey static, I might need to switch roles because Yoshi P is gonna nuke my job from orbit!" This isn't anyone's fault but the developers.
Sorry, nuked the skill ceiling from orbit. A lot of the optimizations players like myself put into just don't exist anymore, and hardcore players like me hate it. I get that you don't care much about optimization, but it isn't about whether the adjustment is big or small. It's about the fact that Square Enix had so little confidence in their own job design that they simplified something after a month -- I mean, really they committed to simplifying it after 6 days.How did it "nuke your job from orbit"? This is the most overdramatic thing I've seen in a long time. You literally only had to be mindful of it once in a 20 sec window every 40 seconds outside of your normal rotation since stuff you should be doing anyway would refresh it. I mean I main mnk in my static and the beast gauge rework altered the flow of my class way more than the removal of this (I have 100 viper as well so I know how it played before and after this change), and it took me all of 30 seconds to readjust. Calm down.
I don't mean to offend you, but this change doesn't impact players like you as much as players like me. I'm an optimizing Viper main and you aren't, so please don't tell me how I should feel about it. It is much, much more than just "being mindful of it every 20s" in actual hard content. . . which we barely got to do. And even at lower levels, how is 1-1 -> finisher -> 2-2 -> finisher better than having something to pay attention to? I firmly believe this change doesn't benefit anyone, even if it doesn't make the job harder.
Last edited by W00by; 07-31-2024 at 06:01 AM.
I can’t empathize. I genuinely can’t when half of these forum posts were just a day ago saying to others “if they can’t do it, then maybe they should t play viper”.This is such a silly take. Many of us who care are in statics, and signed up to these statics to play a certain job. Viper is the only melee I have leveled right now because I liked it, so it's not like I can just immediately switch.
And many of us are complaining because we genuinely feel like things were better before. Not just because we like to be contrarian. Viper has way less multi-target and phase-based optimization now, the filler isn't even the part I'm upset about.
It might feel cool to go "heheh, these people who care about these things are lame and care too much!" but it really isn't.
It’s always funny to me to see the shoe on the other foot. Some of ya’ll have genuine concerns. Most do not.
I’m still going to play the job. I still enjoy it.
To be fair, if you take that stance, 99.9% of people on these forums would then have no authority to speak on any of the classes.
Last edited by Leonus; 07-31-2024 at 05:58 AM.
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