I understand how frustrating and downright depressing it can be trying to find a group pre-30. Even after that alls we can look forward is a pretty short ride from there to cap. Not much deviation in available mob clusters so you get a healthy over dose of Ants, Raptors, and Wolves.
That is why we need to stop going about this half foot in half foot out and up the bar a little. In FFXI when you finally made it to 10 after soloing in suburbs of your home city everyone had to make the great pilgrimage to the Dunes. That was a memoric journey in and of itself and even once you arrived at white bloom eye ruiner vacation beach you still had to contend with getting EXP.
Nasty nasty link mobs. Gobbies who are just handing out AoE bombs like candy on everythingmustexplode Halloween. Finding available members in range. Basicallt being group with a bunch of people who have no idea how to do their jobs correctly.
Not going to lie it was a big hurdle. Yet I feel it was necessary. It shook new players out of the solo play mind set and got them thinking about how they skills and ablilties could make the PT function better. Once from there the freshly sunburnt noobies had graduated into slightly less suckery noobies, but at least they are making progress. And progress is good for building a sense of self worth in time expended on leveling.
We need to slow down the leveling process. Really make players feel the weight of their EXP and how it is going to flow. Instill the notion that leveling is not going to be fast but it can be progressive. Let them earn their levels. Entice them with new WS they finally get to use and spells that will make them even better at their vocation! This will give players more job identity. Allow them to take pride in their choice and the effort they put in to level it.
As you make the game world harder the players will rise to the occasion. If you can PL to the finish. Or even straight grind it in a few days. You take away the opposition which binds us together. I've noticed people are much less willing to lend a hand in this game. There are still people willing to assist total strangers but there is a very noticeable trend of, "Me first, you maybe." (If at all) I blame this on the Devs soft balling the dangers and obstacles that should stand in our way. One may think that if everything is easier and people get stuff done faster they'll have more time to help others. Right?
Nu uh
I loved helping people in FFXI. It gave me great joy to escort a new players past the aggro mobs on their first passage to the dunes. Help them into the Mines to farm the items for their sub job. Teach them how to attain their Chocobo License. I jumped at the chance to assist others because I *knew* how hard it would be alone. By that I mean damn near impossible. You'll hear ex-FFXI players tell you about the community of the game. How it was unlike anything you'd find in other MMOs. That was a product of NEEDING each other! I mean really really needing a full PT to get much of anything accomplished. It may have been perceived as a hassle from an outsider's viewpoint but we loved it. I feel many of you would as well after the shell shock wore off.
Imagine a FFXIV where people were always willing to PT up for much wanted EXP. Where you had dozens of leveling locations as you grew higher and had to traverse across the entire world in your quest for power. Where each hour you put in actually mattered and it was a show of strength and resourcefulness when you capped.
I in no way want to alienate players from the game by forcing them to PT if they hate the concept, yet they shouldn't be able to keep pace with a bulk of the playbase who do. We have leves for solo EXP. I hope we soon get a solo-job which will give them the option to PT by themselves if they so choose or prefer. The Hamlet defense event will no doubt net some note worthy EXP which seem to amount to larger Behest session.
I suppose the point I am trying to make is this.
Leveling up is suppose to be a major part of the Final Fantasy Experience. It is critical that we cultivate this venue of the game before End Game. While I agree the leveling process right now is very badly implemented and I got a ton more enjoyement out of FFXI grinding. For the simple fact it actually felt like I was accomplishing something and becoming better at my job. There is still much to be learned and gained from partying these levels by the sweat of your own brow. It is paramount that we don't allow ourselves to become complacent with the idea of just PLing to the finish before the REAL game begins. It is cutting out so many potential encounters with friends and LS members alike that at the end of the day we are going to sit back and think to ourselves. "Where is all the comradely? Where is that feeling of being a part of a greater whole? Where are those awesome memories I want to cherish?"
I found just a few in that great grind back there. I hope I get a chance to form so new ones.
Question is, with the current trend of lack luster sense of challenge, will you?
Also tails.