I honestly don't even notice its absence.




I honestly don't even notice its absence.
Genuinely, how?
We went from occasionally starting a combo string with the secondary opener to starting every other combo with it. It is undeniably noticeable. You can say you don't mind it, you can even prefer it. But claiming you don't notice anything either makes you a liar or someone who doesn't even read their abilities.
Player
He isn't the only one, I didn't notice it either.Genuinely, how?
We went from occasionally starting a combo string with the secondary opener to starting every other combo with it. It is undeniably noticeable. You can say you don't mind it, you can even prefer it. But claiming you don't notice anything either makes you a liar or someone who doesn't even read their abilities.



They changed the very bones of Viper and that does objectively change the job. "Melee Summoner" is a subjective opinion but the Balance wouldn't be thinking about triple reawaken strings now if nothing changed.Noxious Gash wasn't exactly good but our replacement they came up with in 4 seconds is substantially worse. One of the core rotational decisions you were always making is ensuring Dreadwinder doesn't overcap Noxious by managing when to Steel Fangs and when to Dread Fangs, that is now removed with literally no replacement and "Vicewinder" can be mindlessly mashed whenever you feel like it since the CD can't even drift. New combo buffs are also overly generous which eliminates interactions with Reawaken. The only justification for having like 8 buttons total was all the interactions between them but now? Now it's just melee Summoner with double weaves.
If you have not noticed a difference, then one could assume that you have alternated combo starters already, which would mean you have played the job wrong. That is just an assumption, and is not a criticism of you or your playstyle, mind you, just an objective fact to consider.
For people that did play the class right however (making a conscious note of the timer of Noxious Gnash, and deciding how and when to reapply it), they do notice a change in how the class plays, and that should be considered.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
How does alternating combo starters mean playing the class wrong? I start with Noxious Gnash then go into Swiftscale and repeat until Awaken.If you have not noticed a difference, then one could assume that you have alternated combo starters already, which would mean you have played the job wrong. That is just an assumption, and is not a criticism of you or your playstyle, mind you, just an objective fact to consider.
For people that did play the class right however (making a conscious note of the timer of Noxious Gnash, and deciding how and when to reapply it), they do notice a change in how the class plays, and that should be considered.
Dread Fangs, and Dreadwinder, both applied 20s of Noxious Gnash, up to a maximum of 40seconds.
When playing the class right, you never wanted to use either Dread Fangs or Dreadwinder before the Noxious Gnash Debuff was below 20s duration. Doing so would mean playing the class wrong, as you do less damage (Dread Fangs was weaker than Steel Fangs), and also wasting ressources, as any Noxious Gnash generated above 40s would disappear into the void.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
That makes sense. I don't class that as playing the class wrong per say as rather not playing the class optimally which is something I have never done. I always do what is more comfortable to me, I have more fun that way.Dread Fangs, and Dreadwinder, both applied 20s of Noxious Gnash, up to a maximum of 40seconds.
When playing the class right, you never wanted to use either Dread Fangs or Dreadwinder before the Noxious Gnash Debuff was below 20s duration. Doing so would mean playing the class wrong, as you do less damage (Dread Fangs was weaker than Steel Fangs), and also wasting ressources, as any Noxious Gnash generated above 40s would disappear into the void.
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