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  1. #41
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,469
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sacae View Post
    Four casters, you forgot SAM.
    SAM is not a caster and neither is RPR, nor SMN.
    (0)

  2. #42
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    Job not only needs a rework but all Physical range should have some sort of structure of Risk and Reward..

    How you can balance range job with 0 casting?

    I am not saying that Phy range should have a cast but the current state are just bad
    I don't think MCH needs a rework aside from maybe baking in anti-drift into the game (without relying on multiple charges) and fixing the aoe rotation. But I don't think they need a risk/reward structure so much as the devs need to go back to the ARR and Stormblood encounter design era, and make tests that affect each role differently and uniquely. Neo Exdeath presents interesting examples for melee and casters in that delta attack is a problem for casters but not for melee, while vacuum wave and boss jumps were a test for melee but not casters. Rphys just didn't care, so it got taxed. Meanwhile, fights like UWU, UCOB, Turn 7, TEA, and a host of others have entire mechanics that capitalize on the thing that makes rphys unique -- unlimited mobility and range -- to test these roles in other ways. Classic example being brute justice's jump into apoc ray or what is probably barely known these days, the cyclops that had to be snared and kited around in turn 7. The risk is the cyclops will 1-shot you. The reward is solving the mechanic correctly with a second party member, allowing you to advance the fight. And you got to use a niche tool. Once. In all of end-game raiding.

    Homogenizing mechanics down to dances that basically are giant middle fingers to casters but otherwise generic body checks or "Everyone just moves to the safe spot together," is just incredibly boring and frustrating design. And I'd really like to see a return to rphys having to bait liquid hells or boss jumps or, hell, having to draw aggro on a mob and kite it around for an extended period of time to correctly solve a mechanic later. Then the 'tax' is that you're multitasking, which has been the rphys gimmick since at least Stormblood anyways, and hopefully makes rphys players feel like they're needed because of something unique they do, instead of just there for the 1% buff and party mits that the devs have been giving to every role anyways.
    (0)
    Last edited by Taranok; 07-30-2024 at 06:58 PM.

  3. #43
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    440
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tunda View Post
    Job not only needs a rework but all Physical range should have some sort of structure of Risk and Reward..

    How you can balance range job with 0 casting?

    I am not saying that Phy range should have a cast but the current state are just bad
    It's honestly this, whether Ranged mains want to hear it or not. Casters (true casters at least) have to worry about the bar, melee have to--in theory--worry about positionals and engagement range, even if both are kinda "eh" nowadays.

    Ranged can kinda do whatever the frick it wants.
    (0)

  4. #44
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    MCH more so needs its AOE to actually mesh with rest of the kit and for devs to decide what to do with phys range
    not so much a rework
    (0)
    Last edited by Duskane; 07-31-2024 at 06:40 PM.

  5. #45
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,469
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Taranok View Post
    I don't think MCH needs a rework aside from maybe baking in anti-drift into the game (without relying on multiple charges) and fixing the aoe rotation. But I don't think they need a risk/reward structure so much as the devs need to go back to the ARR and Stormblood encounter design era, and make tests that affect each role differently and uniquely. Neo Exdeath presents interesting examples for melee and casters in that delta attack is a problem for casters but not for melee, while vacuum wave and boss jumps were a test for melee but not casters. Rphys just didn't care, so it got taxed. Meanwhile, fights like UWU, UCOB, Turn 7, TEA, and a host of others have entire mechanics that capitalize on the thing that makes rphys unique -- unlimited mobility and range -- to test these roles in other ways. Classic example being brute justice's jump into apoc ray or what is probably barely known these days, the cyclops that had to be snared and kited around in turn 7. The risk is the cyclops will 1-shot you. The reward is solving the mechanic correctly with a second party member, allowing you to advance the fight. And you got to use a niche tool. Once. In all of end-game raiding.

    Homogenizing mechanics down to dances that basically are giant middle fingers to casters but otherwise generic body checks or "Everyone just moves to the safe spot together," is just incredibly boring and frustrating design. And I'd really like to see a return to rphys having to bait liquid hells or boss jumps or, hell, having to draw aggro on a mob and kite it around for an extended period of time to correctly solve a mechanic later. Then the 'tax' is that you're multitasking, which has been the rphys gimmick since at least Stormblood anyways, and hopefully makes rphys players feel like they're needed because of something unique they do, instead of just there for the 1% buff and party mits that the devs have been giving to every role anyways.
    I want more things to do as rphys and things to bait in general (pantokrator was one of the funniest/best raid I ever did as rphys), but it's hardly enough to justify this tax unless encounters are literally littered with it.
    (0)

  6. #46
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    440
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Duskane View Post
    MCH more so needs its AOE to actually mesh with rest of the kit and for devs to design what to do with phys range
    not so much a rework
    Yeah the fact that Auto Crossbow isn't much better, or at all (according to some people I talk to) better than Blast Zone in AoE is kinda dumb.

    Also Flamethrower.
    (0)

  7. #47
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    515
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tunda View Post
    Job not only needs a rework but all Physical range should have some sort of structure of Risk and Reward..

    How you can balance range job with 0 casting?

    I am not saying that Phy range should have a cast but the current state are just bad
    BUT THEY HAVE RANGE!

    *looks at the boss hitbox touching his feet from the edge of the arena*
    (3)

  8. #48
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by KapraGoatmog View Post
    sounds like you should just play picto and leave the non-fotm jobs to more experienced players
    I mean I am playing picto and its fun. Machinist could take inspiration from picto because I think the preparing attacks design is something that could work well in mch. Doesn't need to be exactly like picto but then again I'm not defending the job that has flamethrower in its current state for 5 years.
    (0)

  9. #49
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Valence View Post
    It was way better in SB.

    When I said uncapping from 6 GCD I didn't mean to change it back to SB and HW however. I just said, remove the cap to 6 GCDs so we can do double hypercharges and get a 7GCD wildfire. It favors skill expression within the current model well.
    Ik I was just wondering about how hw Wildfire would work in raid buff meta.
    (0)

  10. #50
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Basteala View Post
    It's honestly this, whether Ranged mains want to hear it or not. Casters (true casters at least) have to worry about the bar, melee have to--in theory--worry about positionals and engagement range, even if both are kinda "eh" nowadays.

    Ranged can kinda do whatever the frick it wants.
    Viper exist, a job that can maintain perfect uptime thanks to Uncoiled Fury.
    Black Mage isn't the turret fantasy it used to be.
    Pictomancer has a lot of instant cast and a dash on a 20s that even grants a sprint just if you're not sure.
    A lot of dashes have seen their damage removed, on charges, making melee uptime easier. Ranged GCDs don't break the combo anymore.
    Positionals, if you somehow to manage missing them all, will cost you only 3% of your DPS.

    Physical ranged can... Run in circles.
    The challenge to keep the uptime isn't the same as back in Heavensward.

    As for the final nail:
    Back in E8S, we've had the first content ever that forced melees to disconnect many times. However the physical ranged remained at the bottom but instead it was the caster who went through the roof, SMN and BLM would wipe the floor with every other jobs, even RDM was able to compete with Samurai.
    Turns, out, it wasn't the mobility that was strong, but the ability to attack from afar.
    (4)

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