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  1. #1
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd like it better if there was a option to make it go faster. The game is easy to the point of being near impossible to fail, so there's no where to go. There's no room to improve, nothing to make it more interesting. Leap of Faith and Cliffhanger at least let you compete against yourself to see how fast you can go. Air Force One is literally on rails so it doesn't even have that going for it.
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  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,370
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Brightamethyst View Post
    I'd like it better if there was a option to make it go faster. The game is easy to the point of being near impossible to fail, so there's no where to go. There's no room to improve, nothing to make it more interesting. Leap of Faith and Cliffhanger at least let you compete against yourself to see how fast you can go. Air Force One is literally on rails so it doesn't even have that going for it.
    That's probably a concession for being online, to allow for variance in connection (after all, we're already having people complain about latency in normal combat/gameplay, so a fully optional minigame that requires precise trigger combat would just be too difficult to balance taking latency into account - Chocobo Racing suffers from this problem somewhat).

    Considering it's based on the rollercoaster minigame from FFVII, while using an enemy from FFVI as the premise, and the original was quite frustating the first few times I did it, I'm not surprised SE made the FFXIV version easier (besides, if you're a little too hot on the trigger you can still lose points by inadvertently hitting a bomb target or two, or miss a target).
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    Last edited by Enkidoh; 07-30-2024 at 09:32 AM.