Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,345
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Hunts in general need to be looked at and tweaked by SE as they were developed before being able to even hop to another world on your own DC was a thing, but it seems they are fine with it as is. So there's always going to be some people abusing the system, and even though there are very good people in the hunt community, there's always going to be those who are just there to cause trouble.
    (1)

  2. #22
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xellith View Post
    I disagree. I think they should rework the hunt system so it's not dumb.
    This
    the hunt system fucking sucks and has for years. Can't even kill a mark without a train getting extremely angry at you. Hunt linkshells have also always been some of the most toxic places ever.
    The honest to god remedy is to put hunt marks on a much shorter respawn time. Lower the amount of nuts/seals per kill if you want even. I hold this sentiment for world boss fates as well. It's just absolutely insane to expect people to stay up to some ungodly hour just to kill a world boss or an S rank
    (2)

  3. #23
    Player
    Meteor-Panda's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Yo Dawg
    World
    Sephirot
    Main Class
    Marauder Lv 98
    Materia has NEVER had dc travel.... if we did no one would raid here.
    (0)

  4. #24
    Player
    wayneker's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    White Mage
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    Ok but that's a you problem at that point, not a system problem. The system isn't what's putting you at a disadvantage, it's your decision to not want to DC travel. Which it is your life so you're free to decide that of course but you are the one placing yourself at a disadvantage at that point, not the game.

    I really dont think taking away accessibility to play with friends from other DC's is the answer at all.
    1. Sure, it is a "me" problem. But I would argue it IS a problem with the system, because if other people weren't DC hopping to kill a good portion of our S ranks, I wouldn't feel the need to also DC hop just to make up for those lost kills. Having to relog, losing access to retainers, FC stuff, linkshells, etc, etc, is not, in my opinion, a reasonable solution. Just because we CAN (or even if we could) do that doesn't dismiss the flaws of the system.

    2. I am advocating for the removal of hunt rewards for voyagers. In no way will this have an impact on friends from different DCs ability to play with each other, so I don't know what you're getting at here. If anyone is losing accessibility, it is those who prefer to stick to their own DCs and losing accessibility to hunts due to voyagers running dead time trains.
    (0)

  5. #25
    Player
    wayneker's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    White Mage
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Ardeth View Post
    I don't agree with this one, surprisingly.

    I hate DC travel. It was stupid from the beginning. It has caused nothing but trouble for the game as a whole, but I also don't think now that after all the damage it caused, punishing players is the last thing you would want to do. Sure, they're absolutely abusing a system made to play with your friends, but if it really was that big of a deal, SE would've done something week one. Plus, the open world is dead as shit. This, as bad of an oversight as it is, brings content

    I personally can't wait for all the travelers to go home. They're annoying anti-social tryhards who have really made me resent coming back recently to play. There's a reason I don't play on Aether. I'd rather they not hang out in my neighborhood, so to speak.
    Materia players are already being punished by this system because we're losing access to a fair chunk of our S ranks. Taking away their ability to be rewarded for chain spawning another DCs S ranks is hardly "punishing" them, especially in comparison to what materia natives are currently experiencing. And you say this "brings content"... I'd argue it's taking content away from natives of Materia, just so voyagers can kill more than their DCs share of hunts.

    I'd also like to add that they still haven't fixed paladin's shield block values, which I'd imagine is a big deal that would surely be easy to fix. I also haven't seen any other threads about this topic, so perhaps SE just aren't aware it's an issue.
    (0)

  6. #26
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by wayneker View Post
    1. Sure, it is a "me" problem. But I would argue it IS a problem with the system, because if other people weren't DC hopping to kill a good portion of our S ranks, I wouldn't feel the need to also DC hop just to make up for those lost kills. Having to relog, losing access to retainers, FC stuff, linkshells, etc, etc, is not, in my opinion, a reasonable solution. Just because we CAN (or even if we could) do that doesn't dismiss the flaws of the system.

    2. I am advocating for the removal of hunt rewards for voyagers. In no way will this have an impact on friends from different DCs ability to play with each other, so I don't know what you're getting at here. If anyone is losing accessibility, it is those who prefer to stick to their own DCs and losing accessibility to hunts due to voyagers running dead time trains.
    The thing about your first argument is it also applies to world travel, not just DC travel.
    I'm also in favor of changing the system as stated in my first comment. Just not in the way you suggest.

    As for your second point. Yes it does impact how I play with others.
    Here's an example.
    Let's say you want to do some fate farming with friends from another DC. An S rank spawns and now all your friends go to the S rank, leaving you alone or having you follow around for literally nothing.
    Or say you're raiding on another DC and something spawns during downtime. Again, you can't do a thing then.

    With how long the spawn times are for S ranks, it isn't fair at all to penalize anyone who doesn't play on their DC all the time. If spawns were more frequent and common, then I may be inclined to consider your suggestion but as it is right now. Absolutely not.
    (0)

  7. #27
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    I also keep seeing you mention chain pulling and trains. You can't do that with S ranks outside of directly after maintenance where some are linked together at that point.
    S ranks are decided by the game when they can be spawned.

    We did have 2 maintenances now in the past 4 weeks now so that means that all the marks have spawned at around the same time and we're linked. That's most likely why you keep seeing a bunch being spawned at the same time. Combination of a whole lot more people playing with the expansion as well as the maintenances.

    Give it a couple weeks after savage drops and the marks will be more spread out and you shouldn't be missing big chunks of marks like lately.
    (1)

  8. #28
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    The fundamental flaw with hunts is that they're designed to be akin to FFXI NMs, but they don't function the same way in practice. Hunt trains are "owned" by whoever put in the work to spawn them, but you can't really put in the work when you login and someone else has done it. You have no idea what kind of train conductor you're gonna get - will they wait for everyone at rally points, or will they rush through?

    I believe Hunts would benefit if they were more like treasure maps, meant for smaller groups to take down a big enemy (where its actual mechanics are relevant). Put a cap on the amount of times you can do this in a day and you've got a system that won't inconvenience anyone.
    (0)

  9. #29
    Player
    wayneker's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    White Mage
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    The thing about your first argument is it also applies to world travel, not just DC travel.
    I'm also in favor of changing the system as stated in my first comment. Just not in the way you suggest.
    No, it really doesn't. The only inconvenience re:world travel is access to retainers. You can still socialize with your fc and linkshells and you don't have to relog when you want to switch, it just takes a few seconds at an aetheryte.

    Quote Originally Posted by Thurmnmurmn View Post
    As for your second point. Yes it does impact how I play with others.
    Here's an example.
    Let's say you want to do some fate farming with friends from another DC. An S rank spawns and now all your friends go to the S rank, leaving you alone or having you follow around for literally nothing.
    Or say you're raiding on another DC and something spawns during downtime. Again, you can't do a thing then.
    Of course you can. You may not receive the rewards, but nothing would be stopping you from assisting your friends in the kill. A small trade off imo considering the dozens of hunts natives of that DC miss out on.

    Quote Originally Posted by Thurmnmurmn View Post
    With how long the spawn times are for S ranks, it isn't fair at all to penalize anyone who doesn't play on their DC all the time. If spawns were more frequent and common, then I may be inclined to consider your suggestion but as it is right now. Absolutely not.
    I find it ironic that you say it isn't fair to "penalize" players who aren't on their DC all the time, but seem to have no issue with penalizing players who do play on their DC all the time due to voyagers spawning their S ranks during unreasonable hours. If spawns were more frequent and common, then voyagers wouldn't have a reason to come and do all of ours and there wouldn't be an issue in the first place.
    (0)

  10. #30
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,277
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I've been pretty open minded to cross world hunting, but hunting in Dawntrail has been miserable. Players having to jail themselves to an aetheryte to be able to get to an S rank when it spawns is not good or healthy for them, and the game. The amount of FOMO that S ranks create needs to be removed for the health of the players, and the health of the game. Disabling hunt marks for wanderers, travelers, and voyagers, and doubling, tripling or even quadrupling the spawn frequency of A ranks, and S ranks will quell this FOMO.

    As someone who has all the hunt achievements, and are trying to work on the Dawntrail ones, it's bad. It needs to be easier, and less painful experience for players. Please fix this mess.
    (4)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread