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  1. #1021
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    222
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iscah View Post
    I've been noticing on multiple NPCs that shocked/worried "inner point goes upwards" eyebrow expressions look weirdly stretched like that. Haven't tested it on my own characters yet.


    It's far from the only expression that looks off right now, but shocked is like, amazingly bad. Her head is tilted up in this image, why can I see practically every one of her bottom teeth? And why are they above her top lip at the corners?
    (7)

  2. #1022
    Player

    Join Date
    Aug 2013
    Posts
    23
    Quote Originally Posted by faiarrow View Post
    Yeah, the missing normal map for Face 2's brow is a huge problem, we've just got random baked in shading that looks like an unfinished contour because the actual 3D data for lighting isn't there.

    I'm never over face 3 getting straight up yassified. There is no other way I can describe how butchered this is...

    Fun fact: roegadyn jewel eyes still exist... on female highlander face 4 and male roe face 2.



    I still think the horrific unification polygon problem re: emotes is pretty egregious... her nose gains a full inch and her entire *SKULL* moves up and back to make /shocked.


    Great update, CU3. Fantastic damn update.
    Give me my characters back please lmfao.
    You would think there would be more quality control on something like this, considering how important player characters are and how it would even touch npcs that is all over the game. Missing normal map is something i could see in programs like second life with mostly user based stuff, not a big company like this.

    I admit Roegadyn is a new found love for me so not seen or used much of the other faces yet, but face 3 were in consideration to use but the lack of eye shadow facial feature that face 2 and 4 have made me not use it. I can't comment on the yassified part without comparing tomorrow for myself how the face looks but i trust you on it.

    Eyes i see as a key feature so it boggles my mind really that they decided to change that so drastically and only have that one male face keep it. In turn i tried to check how Luna would look as a hellsguard for more human skin tones but found the white of the eyes too bright, were they like that before dawntrail? Doesn't seem to be as bad on seawolf but i stick to paler skin tones so not as jarring.
    Expressions so far have been a mixed bag, a lot of the sad, worried or other expressions with the inner part of eyebrow curling up looks.. goofy to me.
    I should have done more playing with them too before update to remember if the squinting were always so strong that you barely see the iris.
    (11)

  3. #1023
    Player
    faiarrow's Avatar
    Join Date
    Jan 2017
    Location
    Abalathia's Spine
    Posts
    167
    Character
    Skotyrfedar Dzemael
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Moxxi View Post
    Eyes i see as a key feature so it boggles my mind really that they decided to change that so drastically and only have that one male face keep it. In turn i tried to check how Luna would look as a hellsguard for more human skin tones but found the white of the eyes too bright, were they like that before dawntrail? Doesn't seem to be as bad on seawolf but i stick to paler skin tones so not as jarring.
    Yeah the over-bright eye whites were a problem in bench 1.0 and even 1.1 - it's more toned down in 7.0 likely due to more lighting adjustments than anything since they haven't touched the actual flat diffuse and the amped contrast/saturation DT has as a whole, but if you're anything darker than a mild tan it can look pretty over-bright.

    This is 6.5 - Bench 1 - Bench 1.1 - 7.0


    All femroe faces re: loss of coloured pupils during benchmark feedback phase:


    Bit clearer on this one to see the white brightness on the eyeball.
    (12)
    Last edited by faiarrow; 07-29-2024 at 11:51 AM. Reason: Typing is hard
    ローエンガルデはその人種的特徴を維持する資格がある。CS3は女性ルガディンのノーマルマップスと黒目の瞳孔を調整してください。
    私たちはヒューラン族ではありません。
    CS3がキャラクターグラフィックの更新について説明責任を果たすまで私は決して引き下がらない。
    10年間愛用してきたキャラクターがなぜプレイ不可能になったのか我々は知る権利がある。

  4. #1024
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    316
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Re: Expressions: They really are scuffed on every single race. Some are worse and more buggy than others, but I haven't had a single one of my thirteen(!) characters manage to avoid all of their emotes having:
    1. Twitchy lips
    2. Twitchy brows
    3. Eyes too narrowed or too widened
    4. Smile pulled up unnaturally tightly
    5. Some fifth other thing unique to them

    I took screenshots of all of my characters' Adventurer Plates right before 7.0 hit, because I had a feeling the feature changes would mess up their expressions (and was half correct; turns out bugs also mess them up!) and wanted to save something simpler to reference.

    Unfortunately I just never had the energy to go through a bunch of emotes and take reference-worthy screenshots of them... I play a lot of different race/gender combinations though, so hoping this might still help in some way for some...


    ♀ Elezen Face 4. This is one I did edit lighting on because, well, she's my main, and one of the like, three characters I'm still okay with. The eyes got more narrowed for some reason here, and while I'm fine with how this looks...this is supposed to be the "Concentrate" expression. Now it looks too much like "Annoyed".


    ♀ Midlander Face 2; "Concentrate". Eyebrow barely manages to lower at all... Also her eye shape difference is showing even too much at this angle, so it's kind of hard to tell what else is going on.


    ♂ Miqo'te Face 1; "Amazed". Eyebrows move in a different direction and eyes grow way too wide. Lips also don't curve enough. Looks more like "Frightened" now...


    ♀ Au Ra Face 2; "Taunt". Eyes feel too narrow and forehead scales stretch down with her brow for some reason now? Though also her face has just changed too much to even be certain on some things.


    ♂ Au Ra Face 3; "Think". Honestly this one still just takes me out. Lips are way too pursed due to the new lip shape, and the eyebrow on the right doesn't curve with the left one.


    ♂ Lalafell Face 2; "Smirk". Just miffed at this one because it feels like my Lalafell isn't allowed to have a hint of personality outside of "cute" for sure now, lol. Lips stretch in a completely different way and don't grow as wide, making the smirk look less like a smirk. Weirdly, eyes also can't look as far off to the side anymore? The upper area of Lalafellin eyes seem to have darkened way too much, like ♀ Viera now, too.


    ♀ Viera Face 2; "Furrow". I had her look down and away to give a more wistful expression. Why do her eyes...do that now...


    ♀ Au Ra Face 3; "Furrow". Her eyebrows do the worm in the update.


    ♀ Roegadyn Face 4; "Wink". God, this one is kind of just...everything. Poor Roegadyn women really did get shafted as usual. Her lips are pulled up too narrowly and too tightly, and her eye has pressed shut in the opposite direction. She looks like she forgot how to wink.


    ♂ Miqo'te Face 4; "Annoyed". Upper lip is pulled up too high, giving him a more pouty expression. It's also pulled up high enough that his teeth start to show.

    Artifacting from the teeth can actually be seen slightly on the zoom in...


    ♂ Midlander Face 4; "Shush". Honestly, this emote seems fine... I think this image just further illustrates the facial feature differences. It helped me notice that it wasn't his nose that got shorter--it's that his mouth is placed lower on his face!


    ♂ Viera Face 2; "Grin". This one is, well, fine. I can live with this difference. But for reasons particular to me, I loved the slightly wider smile and more narrowed eyes...


    ♀ Highlander Face 1; "Victory". The expression might be fine? I honestly can't tell with this one still, because several things about her got so scuffed just because she has one of the darkest skin tones...

    Anyway! Really sorry for this niche and definitely horribly organized post. It's honestly, really, really embarrassing showing off how many characters I play and care about--before this I enjoyed being quiet and not connecting them all together--but it's also just as hard to sit back and hope. I have so many characters because I do love this world, and I love creating characters with their own specific aesthetics, personalities, goals, and writing stories around all of that. Even though I'm not good at editing and definitely annoying about it at this point, I feel like I need to try as much as I can...

    posting to the forum sucks aaaaaaa i hope everything goes well and we can all forget about this within a few months anyway hopefully my last post for a while since i just threw them all out there
    (30)
    Last edited by Doopliss; 07-29-2024 at 05:50 PM. Reason: forgot the word "the". one day i'll stop myself from editing small corrections

  5. #1025
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Doopliss View Post
    lAnyway! Really sorry for this niche and definitely horribly organized post. It's honestly, really, really embarrassing showing off how many characters I play and care about--before this I enjoyed being quiet and not connecting them all together--but it's also just as hard to sit back and hope. I have so many characters because I do love this world, and I love creating characters with their own specific aesthetics, personalities, goals, and writing stories around all of that. Even though I'm not good at editing and definitely annoying about it at this point, I feel like I need to try as much as I can...
    Don't be embarrassed! I'm in a similar situation and a similar approach to creating lots of characters based on specific concepts and lore ideas, and I've been meaning to make a similar post myself once I gather up all my screenshots better. I unfortunately didn't think to take screenshots of portraits, but I've got stacks of glamour, cutscene screenshots and random admiring-my-character screenshots to go through.

    ---

    On a separate note, I have ended up switching on the additional dark eye makeup setting for Aurelie and it helps a bit to get the clear outline of the eyes back, but they're still the wrong shape overall and it doesn't fix the weird things that lighting now does to faces. (Plus, if turning it on gets me back to sort of where my character previously was without it, what does that mean for the people previously using it?)

    I feel like maybe the smaller eyes have changed the face proportions enough that the very high hairline of her previous usual hairstyle isn't quite working any more. Though maybe I'm thrown off a bit by having tried the newly released style for a few days (which has a particularly low hairline) so going back looked more odd. Now I'm trying some others but really I'd like to get back to her normal look.
    (8)

  6. #1026
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    316
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Iscah View Post
    Don't be embarrassed! I'm in a similar situation and a similar approach to creating lots of characters based on specific concepts and lore ideas, and I've been meaning to make a similar post myself once I gather up all my screenshots better. I unfortunately didn't think to take screenshots of portraits, but I've got stacks of glamour, cutscene screenshots and random admiring-my-character screenshots to go through.
    Ahaha, thank you for the reassurance, I really do appreciate it. I actually do recall you mentioning something similar--about having many characters you care about--during the initial benchmark, and admittedly poked around the glamour page you have linked. I've always wanted to say that I love the glamours you make for your characters! They're so thoughtful and befitting of the setting; I can see clearly you love telling stories with them.

    And that's a huge part of why I really, really want to continue hoping they'll look over this and correct things not just for myself. We've lost what diversity of options we had due to...whatever. It doesn't matter if it was beautification, simplification, or even an outright accident. Just please return those options to us. Certain shapes aren't obtainable anymore, meaning certain resting expressions aren't obtainable anymore, which leads to an entire character design getting thrown off.

    At the very least, I'd like to see corrections or acknowledgement of upcoming corrections for the more obvious loss of clan features, like ♂ Duskwight's missing skin textures, or the basically missing ashy nose for Hellsguards by 7.05.
    (12)
    Last edited by Doopliss; 07-29-2024 at 06:49 PM. Reason: MORE EDITS BABY!!!! anyway i wanted to be more specific again.

  7. #1027
    Player
    Einnecy's Avatar
    Join Date
    Mar 2019
    Posts
    61
    Character
    I'croi At-ta'bas
    World
    Balmung
    Main Class
    Conjurer Lv 2
    Quote Originally Posted by Doopliss View Post
    <SNIP>
    Every single character you've shown exudes a different energy than they did before DT. It truly is horrible how they've managed to mangle our characters, and under a promise to preserve them no less.

    Quote Originally Posted by Doopliss View Post
    Anyway! Really sorry for this niche and definitely horribly organized post. It's honestly, really, really embarrassing showing off how many characters I play and care about--before this I enjoyed being quiet and not connecting them all together--but it's also just as hard to sit back and hope. I have so many characters because I do love this world, and I love creating characters with their own specific aesthetics, personalities, goals, and writing stories around all of that. Even though I'm not good at editing and definitely annoying about it at this point, I feel like I need to try as much as I can...
    There is no shame in being passionate. I can't speak for everyone here, but I assume that no small amount of us here are roleplayers and artists of some caliber, myself included. This rich world is there for us to breathe more life into it, and how can we do so if we cannot connect to it because our characters are not the ones we've come to know and love for so long? Many have brought up that one Koji Fox post, so I shall only mention it. But for a game that seemed to treasure us, our characters, and our shared experiences, they have undoubtedly failed us. And I think we are right to be upset. There's no shame in that either.

    I don't know who these changes were made for, but they are not for the people who have come to love the style of the game all the way from 1.0 up until 6.58.
    (23)

  8. #1028
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Doopliss View Post
    Snip
    I submitted a bug report about the twitchy everybrows (and later lips/mouth)...Fingers crossed they even see it and/or fix it. If that fits it, maybe you can post there too?
    https://forum.square-enix.com/ffxiv/...al-expressions
    (4)

  9. #1029
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,767
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Iscah View Post
    On a separate note, I have ended up switching on the additional dark eye makeup setting for Aurelie and it helps a bit to get the clear outline of the eyes back, but they're still the wrong shape overall and it doesn't fix the weird things that lighting now does to faces. (Plus, if turning it on gets me back to sort of where my character previously was without it, what does that mean for the people previously using it?)

    I feel like maybe the smaller eyes have changed the face proportions enough that the very high hairline of her previous usual hairstyle isn't quite working any more. Though maybe I'm thrown off a bit by having tried the newly released style for a few days (which has a particularly low hairline) so going back looked more odd. Now I'm trying some others but really I'd like to get back to her normal look.
    Yeah some creative use of the face paint over top of the now way too dark eye shadow helps brighten it up a bit. Unfortunately that means you can’t use any other face paints… I’d really like that setting changed to “pick up to 3 choices.” (Or more, but let’s start small lol)

    The more I look at the eyes though, beyond the obviously different shapes, I’d swear they changed the position of the eyeballs too. In portraits or gpose, have to make a character look far up and to the right to just get the eyes to look like they’re open! It’s very hard to make the eyes look fully open, awake and alert, let alone show any emotion at all. The eyeballs don’t look like they’re centered right, and facing some directions with some emotes almost makes them look cross-eyed in places. And I noticed on an Elezen retainer last night, that the eyelashes are clipping, similar to the picture of Tsuyu a few pages back.

    Your comment about the hairline made me realize that looks like it has changed to, or maybe it’s just that the eyes, nose and mouth aren’t set in the same places on the face. It’s almost like there’s a point in the center of the face and everything is being pulled and squished into it.
    (5)

  10. #1030
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Doopliss View Post
    Ahaha, thank you for the reassurance, I really do appreciate it. I actually do recall you mentioning something similar--about having many characters you care about--during the initial benchmark, and admittedly poked around the glamour page you have linked. I've always wanted to say that I love the glamours you make for your characters! They're so thoughtful and befitting of the setting; I can see clearly you love telling stories with them.
    Thankyou! No need to "admit" you've been looking at my glamours; I love to hear it.
    (2)

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