Quote Originally Posted by Galvuu View Post
I mean, a cancelled cast is pretty catastrophic to any of the three casters (idk if that's what you meant). If you cancel one to slam a Holy/Xenoglossy/whatever, you already lost like 1/2s of uptime. Assuming that's what you meant.
But yes, I do think Smudge is the "secret ingredient" to deal with some annoying patterns. It's actually really good. I really just wish SE made Aetherial Manipulation work the same way.
I more mean you can cast smudge after any casted spell without clipping. I'm only talking about pictomancer, specifically in the case of how much leverage swiftcast+motif is and hammer's versatility. I don't really wanna speak on any other caster because my history with content doesn't cover it as thoroughly.

Quote Originally Posted by rewd View Post
You are contesting an argument that doesn't exist. I believe you think Ggwppino said that keeping uptime on casters (or PCT if you prefer) is hard and complex so you chimed in to say "No, I think it's easy".

Thing is, that's not the point at all. You can't bring PCT to EX1, press skills in a random order every pull and expect to do completely fine every single time. You learn the fight and you adapt your rotation to the fight as needed. It's something that every non-phys ranged job has to do - to various degrees - because the whole point of (current) phys ranged design is that there is no friction at all in keeping 100% uptime (which is why their mobility tax exists).

It doesn't matter if you have found keeping uptime on PCT so far easy, hard, something in between, braindead or the hardest thing you have ever done in your life: you still had to take those decisions which is something a DNC, a BRD or a MCH don't need to do. And this isn't PCT-specific but it applies to every other job in the game (as I said, to various degrees).
Quote Originally Posted by rewd View Post
Go do yourself a favour and go check some logs... Or a job guide
Feel free to take your own advice and check out mine: Kurkee Brakzz on Midgardsormr

I raided on dancer for the most recent tier. It was rough. I'd have traded mobility for the expectations of physical range locking in on procs and high APM sequences during challenging mechanics. Some of you really feel like you're hellbent gassing up your role like it's that much harder and I just wanted to lend my take since I found it kinda silly. There is friction on every DPS. Being compared to phys ranged isn't the end of the world. In fact, I think if you play SMN or PCT, you probably have it easier than phys ranged.

Do you earnestly believe that aiming doesn't make decisions? I think they do while having a tendency towards being the flex player in savage and ultimate content. BRD and DNC can have very involved burst sequences, particularly BRD.