The mechanic is the same actually. Shield, shield breaks, toxikon available. Difference being that toxikon is ogcd in pvp, and it should be the same in pve. There, I laid it out for you.
Also you've written walls of text on the subject with a terrible take on it, one that is essentially another game, when people are trying to contribute to the healer case (knowing full well that devs don't read this place, mind you), you can indeed expect people to not take you seriously, at all.
I don't think a couple short paragraphs are walls of text, but OK. Also I feel like you're trying to turn the game into something else, especially with "old = bad" or "just be more like PVP". It sounds like you'd be happier in Guild Wars 2. To use your own line, go somewhere else. I'll even suggest GW2.The mechanic is the same actually. Shield, shield breaks, toxikon available. Difference being that toxikon is ogcd in pvp, and it should be the same in pve. There, I laid it out for you.
Also you've written walls of text on the subject with a terrible take on it, one that is essentially another game, when people are trying to contribute to the healer case (knowing full well that devs don't read this place, mind you), you can indeed expect people to not take you seriously, at all.
A certain website that should not be mentionned proove that a lot of "healer" on this forum should actually start optimizing their healer on the current content (assuming they even did it already) before asking something or complaining.
Most can't even output the maximum expected dps with the current rotation lol.
Play the game first, once you'll be really good at it maybe we can have a real talk. (and playing - every - content so that opinions are a bit more objective and accurate you know)
Elitism? In my thread?A certain website that should not be mentionned proove that a lot of "healer" on this forum should actually start optimizing their healer on the current content (assuming they even did it already) before asking something or complaining.
Most can't even output the maximum expected dps with the current rotation lol.
Play the game first, once you'll be really good at it maybe we can have a real talk. (and playing - every - content so that opinions are a bit more objective and accurate you know)
You heard it here first, people: You can't have an opinion on the game until you grind it down to the transistors etched into the silicon.
Yes, I haven't done jack this expansion, because a lot of it isn't very fun. I've done well enough in the past to know what I'm talking about.
Though, if you ignore my opinion on the state of healers because I don't no-life the game, then know this: Ignoring casuals is how most MMOs die, and it can and will happen to XIV.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
I don't think the FFXIV devs are in any danger of ignoring casuals.Elitism? In my thread?
You heard it here first, people: You can't have an opinion on the game until you grind it down to the transistors etched into the silicon.
Yes, I haven't done jack this expansion, because a lot of it isn't very fun. I've done well enough in the past to know what I'm talking about.
Though, if you ignore my opinion on the state of healers because I don't no-life the game, then know this: Ignoring casuals is how most MMOs die, and it can and will happen to XIV.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
If I'm going to be playing healer, I want to be healing most of the time.
Make boss auto-attacks threatening so that the tank isn't only in danger during tankbusters, a tank shouldn't be able to survive just on their own self-sustain. Also allow the boss to continue auto-attacking while casting other abilities. This would require adjusting tanks a bit but that's a different topic of discussion.
Throw in some frequent, weaker instant cast raid-wides. Every raid-wide doesn't need a telegraphed long cast so you can prepare a shield beforehand, healers already have HoTs and shields they can keep prepped for when these do happen. Bleeds on stronger raid-wides are fine as it forces healers to focus on healing until the debuff ends.
Using a GCD heal should be an important choice on whether or not people survive, not something ignored in favour of doing more DPS. A dead DPS would have a far bigger impact on beating damage checks than a healer's personal DPS.
You will always get people who make mistakes, I have lost count of the tanks who don't use mitigation or who cleave their parties.Thank you, both of you. I agree with this, nerf tank healing and make more healing for healers. NOT more DPS with rotations. They tried that years ago with crap like Cleric Stance stance dancing. All that lead to was deaths cause healers "Opps, I forgot I had Cleric Stance on" or "I zoned out trying to DPS more, sorry." Not to mention the amount of healers who would let people die because they wanted to focus DPS, just because they wanted to upload their numbers to FFlogs so they could grandstand and gatekeep "Top barse 95th percentile".
Cleric stance wasn't fundamentally wrong, it was poorly designed, and even no I don't "remember this" as someone who was able to stance dance on my SCH. removing almost all DPS skills from healers won't stop a healer necessarily from losing tracking of healing someone, in can make the problem worse for some healers because they get bored spamming 1. That doesn't even equate to someone who is hyper-focussed on their parse.
I have yet to see a healer who is asking for a rigid "1,2,3" rotation, and this game supports far less DPS options for healers than multiple games
I suppose we're a little undecided what exactly constitutes a 'casual' gamer, because I'm imagining someone who thinks some solo duties are too difficult, and I can't imagine that sort of person asking to make a role more challenging.
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