Quote Originally Posted by TDawnstar View Post
IMHO, we need healers to do more healing, not do more DPS. What I would like, however, as a quick fix that can be implemented at once is make the DOT stackable to 1 minute (like the RPR debuff on the target is). It would be a nice QoL change.
Quote Originally Posted by lolnotacat View Post
I don't want to have more DPS as a healer. If I wanted to DPS I'd play DPS. I want the healer role itself to be more engaging. More boss damage, more punishing mechanics, toolkits that have useful skills that don't exist to just pad hotbars (looking at you psysick and cure 1). If I wanted to just play a game where the Trinity was abandoned so everyone did damage I'd go back to Guild Wars 2.

Healer DPS should be a bonus to an encounter for everyone doing the mechs right and not needing healing outside of unavoidable damage, not an expectation because the damage is so low it can be resolved with a couple of AOE heals.
Thank you, both of you. I agree with this, nerf tank healing and make more healing for healers. NOT more DPS with rotations. They tried that years ago with crap like Cleric Stance stance dancing. All that lead to was deaths cause healers "Opps, I forgot I had Cleric Stance on" or "I zoned out trying to DPS more, sorry." Not to mention the amount of healers who would let people die because they wanted to focus DPS, just because they wanted to upload their numbers to FFlogs so they could grandstand and gatekeep "Top barse 95th percentile".