
Originally Posted by
Tunda
I did my own brainstoming and here is my opinion:
healers should do less healing currently heals 100% from healer
I would like to reduce it at most 60% other 40% can be managed by DPS and Tanks.
healers can be in 2 different criteria:
1- Casting wise: Hard casting (2.5 sec) , Soft casting (1.5 sec)
2- sub role wise: DPS healer, Utility Healer, Debuff healer
for example:
White mage: DPS healer, Hard casting
Scholar: Debuff healer, Soft casting
Astrologian: Utility Healer, Hard casting
Sage: DPS healer, Soft casting
from there we can design not only 4 but 6 Healers
Tunda has some pretty decent ideas here that remind me of the concept i had been bringing up in some chats from certain respectably sized XIV Creators.
Though my idea differs based on the Concept of the jobs being affixed to archetypes.
Since it can be easlily seen in Melee Jobs. Their Duality within their Armor Type. and the Triad of Melee Armor Stats. (also the differences between Long and Shorter Casts. in Casting. Despite not being as true to either label)
Which was the 6(T)/6(H)/6(M)/6(R)/6(C).
6 of each role. Tanks, Healers, Melee, Ranged, and Casters.
Each Role is divided into the overaching archetype.
Be it Regenerative/Damage Tanks. Pure/Shielding Healers. Maiming/Striking/Scouting Melee. (Support?)/(Selfish?) Ranged. LongCast/(ShortCast?) Casters.
Though the Archetypes may end up growing into Three.
With Tanks Gaining a Defensive/Proactive. Healers get the Return of Hybrid healers. (Melee do not get anything new. Due to their Duality being almost perfectly Split between Raid/Selfish DPS. with the exception of DRG/RPR not really falling anywhere near to the Selfish Range) Ranged can finally become more specialized(fully being changed and known if they are support role. or if MCH is fully a Selfish DPS. Or Defensive/Vuln DPS). Casters become tricky with the unknown of how specific LongCast or ShortCast is within the Role. So the Third Type within being up in the air.
But ill leave it there, and get more into the topic at hand.
Since we have an idea of what the jobs Basic Concepts are. with some Pure in Healing, and others In Shielding.
We can kind start basing off their potential Damage options. as a fun game.
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WHM's
are known for being Heavy Handed Unga Bunga with their Healing Potency.(as the Stereotype Goes.) With one of the best Aoe Skills in the game for packs of Mobs. But is restrained with the concept of Directly affecting the Allies or Enemies.
Leaving only its Single/Dot/Aoe Damage buttons.
I can only imagine a System that basically is the Sister of The Lily System.
Though it may get messy, a Improved Lily System. Which offers back the AoE Dot. Though with Spending Resources on Damage. It gives you a Proc of using a new Healing Skill as well. (hence a sister to the lily system. yet inverted. Both Interacting. Keeping with the Idea that WHM's. just like BLM's, need to keep balance of their White Magics.)
But what else can be done asides a AOE Dot?(more so when its usages are clearly limited by such a system.) Well, if they truly plan to diversify. They could add certain effects that help mitigate by "transforming" Mobs. Like AOE Sleep when it was a BLM Exclusive.
SCH's
have always been Shielding Healers. who with their Fairy Companions aid them in passive Single target Healing/Shielding.(or at least used to) who they gain the power of their Seraph Powered Fairy and provide excogitation, Fairy Regens. and a Bubble Zone.
Recently we got a Follow Up to Chain Stratagem, with a damage skill. But that Yet, doesnt do much asides being another skill to be done after every cooldown.
Scholars retain their Art of War(Gain 2), Dot, and Single target. (while Simple to just add a AoE Dot/Return AoE Dots to all healers. that hardly is an interactive way to deal damage.)
Being The Tactical type, SCH's could gain a Skill that spreads a Debuff to mobs simliar to an Anti-Excog/Wildfire (with or without needing to provide constant Damage), and if it needed to have constant damage. Energy Drain Could simply provide increasing effect or damage. depending how many used. Becoming a Good Aetherflow Dump in cases of overcap.
Will Return later for more idea. RL calls