Last edited by Toutatis; 07-25-2024 at 09:17 PM.
Last edited by Toutatis; 07-25-2024 at 09:21 PM.
And? No one needs to play this game at all, it's a game.
Some people want to level every battle job, so that extra exp is actually helpful. People who have been playing each expac on release probably unlocked those raids anyways, because why deprive yourself of new content on release just to exert control over a roulette? Some players will skip the alliances when first going through because hitting max level is their current priority, but plan to go back and unlock everything later to experience all the content.
You don't get it. The problem is not that the content is "too hard", the problem is a bunch of people that got used to watch netflix or instagram reels while doing Endwalker normal modes and now they can't. That's why you can see no deaths on the new content when there are no "1st timers" in the dungeon, because even those complaining learned the super easy patterns of the bosses....but of course...they cannot keep watching the tv while doing it.
Please correct me if I'm wrong but I remember reading/hearing that the devs test the various duties with people of differing skill level. They bumped into a problem that the newbie/casual control group started to become better and better at the game. So maybe they've overtuned to this control group?
Otherwise, I'm of the opinion that if you're doing current patch content, you should know what you're doing with whichever job you've decided to "main", personal limitations notwithstanding. Which would allow you to put better focus on what the enemy is doing, there's always going to be a new mechanic or a twist on an old one in each encounter.
As an example for my time with Dawntrail duties, I was in the level 95 dungeon with duty support and died a bunch on the last boss. Every other duty I queued solo in the duty finder and didn't have any memorable issues between myself or other players with exception to the 3rd trial with a funny moment.![]()
I would support this if you could only ban a limited selection of older duties with regards to your queued level. e.g. You've queued as a level 90 Black Mage so you can't ban Endwalker duties but can ban ARR, HW, SB, & ShB duties.
Maybe going a bit too hard into the details but perhaps they could prevent bans on duties that are seeing large queue times for any role? The roulette is there to help those stuck in super-long queues to finally continue their MSQ progress, after all. (as I understand it...)
Last edited by Jonsky; 07-26-2024 at 07:28 PM. Reason: added a few missing words
- Beware of those who discuss current content with a non-combat or non-max level main class on display.
Yours is a troll post. The elitist spent months, if not years on this forum talking about how this game needs to be more difficult. Did casual gamers tell you "please accept its the wrong game?" Nope, even with the fact that elitist had savage and other modes. They told you to jump to those modes. But you know what, at least you had an option. The problem is there is no reverse for this game for those wanting easier content. There isn't an easier difficulty to jump to in Duties. (Technically they can easily make one, just grant the option to put on the echo which gives you a boost to your stats, akin to very easy mode on story solo duties, problem solved) The gatekeeping to try and push people who enjoy easier content out of the game is the fullest definition of trolling.
Banning belongs in competitive games like LoL, not MMO's.
Last edited by NightHour; 07-29-2024 at 04:10 AM.
Savage isn't an 'opt in for harder content' mode, it's the raid tier of an MMO which is not the same as pushing a button to make something easier or harder; it's a *whole* different mode. Some people just need to realize that they are playing the easy mode already. Also the game was already defined what it was from the start with fluctuating difficulty in different expacs etc. DT is just as comparable to other expacs besides EW (the unusually easy one) and is easier still than let's say, Heavensward.
There's nothing wrong with being bad at a game. There's an issue when people don't admit they're bad, somehow can't improve (which is ridiculous), and then want options to increasingly lower the floor until they're happy. Nobody is gatekeeping, you're gatekeeping yourself by not improving as a player.
All adding variable difficulty does on shared content is divide the community and it's divided enough as it is. SE needs to finally draw a line that's a minimum requirement to entry and if I'm going to be honest, it's not even that demanding relative to other video games in general, particularly of the same genre.
Like honestly what do these people want in a dungeon anyways? To never die? That's already the case 90 percent of the time and there's not a single thing anyone can say to convince me otherwise. I use duty finder quite alot and I can quite literally count on one hand the amount of times in a dungeon there was any wipes going on that actually mattered and as far as actually not clearing the content? Zero times. This isn't a single player game either, there was 3 other people involved at all times (more for the trials) that all managed to clear it also over the course of uncountable dungeon runs . It's anecdotal sure, but a strong indicator that the majority, and a large one at that, do not find the content overwhelming.
The reason it's hard to sympathize with people who find the content too hard is because being weak willed enough to not actually improve at something and *then* complain about it, is a particularly unattractive trait, especially when so many others are able to improve enough to play and enjoy the game. Society as a whole tends to not enjoy underachievers, especially when it's related to something that's not that hard to begin with, and then on top of that, these same people change the place that people have enjoyed since ARR; it was what lead to Endwalker, the worst expac in the entire game to the point where Yoshi P himself even admitted he'd fall asleep while playing it.
Last edited by SekiaTa1ga; 07-27-2024 at 07:08 PM.
You're right that the "elitists" have savage and ultimate and you know what they do? They play savage and ultimate, they get geared, and then sod off for a while until the next savage/ultimate comes along. That leaves the rest of us to do what we want, the apparent majority of us are happy with the current difficulty and/or want more. I want to see more variety of mechanics personally rather than just dodging things, maybe even doing things while dodging things - a shocking idea, I know.
I also agree with others here that if people really find EW content challenging
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