Quote Originally Posted by Shikiseki View Post
Those threads recently have become really hilarious. People got used to auto-win while spamming 1 or 2 buttons these days. No challenge to overcome, no reason to practice or to improve to get better and immediately give up whenever you stumble or let alone fall down...

Final Fantasy games aren't really considered hardcore by game standards but what they always did well is to test the player at certain intervals if they are ready to push on through their journey and see if they improved throughout the times. This game already just feels like an afk-arena and if you ask for bit more engaging difficulty outside baby mode, you get backlashed to go play darksouls difficulty - it's either easy modo or very hard lunatic mode but all most ppl ask is for a "normal difficulty"
I'm starting to feel like the XIV developers need to make clear distinctions about the difficulty of content, along with retooling it to meet said expectations. Everyone goes into content with their own expectations, and if they aren't met, they get mad. Instead the content has to be made with a clearly defined difficulty and if someone isn't up to that level, then they need to be told by the development teams that the content either isn't for them, or to git gud. They do this for Ultimates and to a lesser degree, Savage. I wish they'd do it for other difficulties as well so like other games, we'd have a clear path to raiding. Instead we go from babymode dungeons, trials, raids, and ARs, to actually difficult Extreme and Savage with no intermediate difficulty, which the 8m raids realistically should fill.

And this is coming from someone who doesn't savage raid. I don't have the time or patience to find a raid group and progress for hours a week in my anime catgirl game. Most I'll bother with are Extremes, and usually that's a couple weeks after they come out so I can just watch a video and muddle my way through with a PF.