Quote Originally Posted by lolnotacat View Post
And to clarify, by expectations I don't even mean mechanics like weaving, clipping, slide casting, snapshots, etc... That's all advanced stuff that you get into when raiding and usually need to be taught.
I'm not comfortable classifying all of that as, "advanced stuff for raiders."

In particular, snapshotting — the disconnect between "the orange puddle" and "the attack's 'actual' animation" — is an important part of understanding whether you'll be affected by a mechanic, across all levels of content. There is nothing intuitive about getting hit by an attack when it looks like your character was a million miles away from the attack's 'actual' animation.

I also believe that players would be better served by the game explaining how Weaponskills and Spells (GCDs) generally share a "global cooldown," but Abilities (oGCDs) do not. The game should at least hint that the player might be able to take an action in the period of time between an action's cast interval and recast interval.