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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Skellydawizard View Post
    I'm curious what that means. Because the DT battle content right now is some of the best they have put out. It actually requires you to be awake, and play your job! The normal raids are honestly amazing even if the rewards are iffy. And we got that comedy firehose threads of "Dawntrail's combat is too hard"
    It's anyone's guess, but no mechanic in DT is really groundbreaking. I count three "new" mechanics, but the rest is standard FF XIV fare. Maybe he wants to try completely new mechanics, or just how we interact with the boss? It's really impossible to tell, at this stage.
    (4)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,493
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Galvuu View Post
    It's anyone's guess, but no mechanic in DT is really groundbreaking. I count three "new" mechanics, but the rest is standard FF XIV fare. Maybe he wants to try completely new mechanics, or just how we interact with the boss? It's really impossible to tell, at this stage.
    Yeah DT's encounters are better and feel less lazy, with a bit more spice in normal modes as well, but it's hardly groundbreaking. Curious to see what they want to bring for 7.2, but to be honest, I'm also scared because the more we go and the less RPG-ish it feels, and the more DDR we get. Its all about solving fast visual puzzles by now, which sucks. Not exactly what I had in mind when they announced better encounter design. It's pushing me away from the content.
    (2)