Funny enough, what he was actually saying, iirc, is that 7.2 is when the "new combat design" stuff will finally show up, all the DT combat until then (so, first Savage tier and maybe first Ultimate) will still mostly follow the EW mold.
I'm curious what that means. Because the DT battle content right now is some of the best they have put out. It actually requires you to be awake, and play your job! The normal raids are honestly amazing even if the rewards are iffy. And we got that comedy firehose threads of "Dawntrail's combat is too hard"
Do i think jobs are in a severe state of neglect and bordering on systemic failure. Absolutely
Do i feel Yoshida/SE make a blunder fixing the "Content" rather then "The decayed things you use to engage in said content" Also yes
But the problem the community has is that it wont matter how good your content is if all the jobs feel awful or outright cancerous (BLM/MNK) to play. The game might not have much of a playerbase if we have to wait 2+ years to be able to fully enjoy the new content because that's when they "scheduled" the time to start fixing job.
Speaking of that Yoshida only said they would START working on the jobs in 8.0. He was purposely vague. Imagine an expansion where only Phys ranged or Casters got their "update" but everyone else got the EW/DT of "Here's a few buttons, some extra potency and a sprinkling of new bugs/anti-synergy"
It's anyone's guess, but no mechanic in DT is really groundbreaking. I count three "new" mechanics, but the rest is standard FF XIV fare. Maybe he wants to try completely new mechanics, or just how we interact with the boss? It's really impossible to tell, at this stage.I'm curious what that means. Because the DT battle content right now is some of the best they have put out. It actually requires you to be awake, and play your job! The normal raids are honestly amazing even if the rewards are iffy. And we got that comedy firehose threads of "Dawntrail's combat is too hard"
Yeah DT's encounters are better and feel less lazy, with a bit more spice in normal modes as well, but it's hardly groundbreaking. Curious to see what they want to bring for 7.2, but to be honest, I'm also scared because the more we go and the less RPG-ish it feels, and the more DDR we get. Its all about solving fast visual puzzles by now, which sucks. Not exactly what I had in mind when they announced better encounter design. It's pushing me away from the content.
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