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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,863
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think to balance the rezz issue they should allow SMN and RDM to have stances that disable their rezzes in exchange for more potency (either just “black magic stance; disallows the use of verraise and vercure. Potency of all spells and weapon skills increases by 10%” or otherwise “black magic stance; converts verraise to verultima and vercure to verglare”

    This way SMN and RDM could be pushed to around NIN level if their raise it turned off (SMN would need more casts though)

    Then phys ranged I would either just give them back walking casts, for example DNC feels like it’s dances should disallow you from running or walking at normal speed, the hypercharge window and any proc of refulgent arrow could be similar. Or otherwise give them distance positionals, for example heartbreak shot or could have to be short distance, but sidewinder prefers medium distance, you could even add in something like DNC’s dances having drop off damage by distance

    If you did that then phys ranged would actually be able to justify high melee spots if they did had high complexity (like BRD)
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think to balance the rezz issue they should allow SMN and RDM to have stances that disable their rezzes in exchange for more potency (either just “black magic stance; disallows the use of verraise and vercure. Potency of all spells and weapon skills increases by 10%” or otherwise “black magic stance; converts verraise to verultima and vercure to verglare”

    This way SMN and RDM could be pushed to around NIN level if their raise it turned off (SMN would need more casts though)

    Then phys ranged I would either just give them back walking casts, for example DNC feels like it’s dances should disallow you from running or walking at normal speed, the hypercharge window and any proc of refulgent arrow could be similar. Or otherwise give them distance positionals, for example heartbreak shot or could have to be short distance, but sidewinder prefers medium distance, you could even add in something like DNC’s dances having drop off damage by distance

    If you did that then phys ranged would actually be able to justify high melee spots if they did had high complexity (like BRD)
    Here's a few possible solutions:
    Put rez on 2 charges, 5 minute cooldown, this way you can but without being a cheesing machine gun.
    Casting the res should cost more MP, at a point where repeatdly casting it in a short period of time forces SMN/RDM to stop casting.
    Successfully casting a rez should grant SMN/RDM a debuff "mana drain" or something that taxes their damages that put them around today's level.

    On all of these solution, the rez priority would go back to healers. Solution 2 could be a problem that would potentially forces SMN/RDM to drift their burst and misalign it with party buffs.

    Phys ranged role requires a complete rework that redefines their... well, role. Casters have casts, Physical have melee range&positionals, Range have... A stronger addle?
    (0)

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CKNovel View Post
    Here's a few possible solutions:
    Put rez on 2 charges, 5 minute cooldown, this way you can but without being a cheesing machine gun.
    Casting the res should cost more MP, at a point where repeatdly casting it in a short period of time forces SMN/RDM to stop casting.
    Successfully casting a rez should grant SMN/RDM a debuff "mana drain" or something that taxes their damages that put them around today's level.

    On all of these solution, the rez priority would go back to healers. Solution 2 could be a problem that would potentially forces SMN/RDM to drift their burst and misalign it with party buffs.

    Phys ranged role requires a complete rework that redefines their... well, role. Casters have casts, Physical have melee range&positionals, Range have... A stronger addle?
    Your second suggestion sounds awful- not only might it bring problems for the burst phase (as you correctly identified), it's just a harsher rez tax since, if they really need to rez, it'd force them to go low on mana to the point they might not be able to keep the gcd rolling. No job should have an ability that feels like crap to use.

    Idm the charge system but, ultimately, the rez is just slightly over-taxed. I actually see why it causes problems, but don't like the idea of removing it/changing it drastically. Casters are the only role that has some amount of uniqueness and identity left to its jobs- it's a big difference whether or not a caster has a rez. We can't be complaining about job homogenization and then propose that we sand them all to be the same. It's not like the rez or its tax have been horrible- things have been somewhat working so far, and the rez casters are historically more played than the one without it. I still think RDM needs a bump in its damage (and, honestly, in DT, SMN could use a nudge too, but that's a sweeping problem with all ranged jobs that aren't PCT), but I also don't want to destroy these small tidbits of job identity that casters have. It's a genuine consideration, for prog and pf runs, if you want to bring PCT/BLM for more damage (well... BLM isn't really more damage atm, but that's another problem on its own, ideally BLM would be a substantial gain in damage) or a caster that's more mobile and/or has a rez. I've wiped in runs I could've saved if I was a RDM in EW more than a few times.
    (5)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Galvuu View Post
    Your second suggestion sounds awful- not only might it bring problems for the burst phase (as you correctly identified), it's just a harsher rez tax since, if they really need to rez, it'd force them to go low on mana to the point they might not be able to keep the gcd rolling. No job should have an ability that feels like crap to use.
    Yes, that's the point of the suggestion, you can rez once but going further will severely hinder your rotation. Basically a big red (green?) button in case your healers go down.

    Thought in the best of worlds, there would be no tax at all. I don't see the point of that tax, if everyone is alive the tax is paid for nothing.
    Plus, the tax is supposedly already paid by the KO'd player...

    I'm for a complete removal of the rez tax while making sure PCT and BLM reminds slightly higher.
    Even if I believe utility should be its own balance, you still need something to justify the extra effort/risk.
    (0)