
Originally Posted by
yoshinoharu
This is a fundamental misunderstanding of what the responsibility of a tank is, then and more players need to be educated. Besides hitting self-mitigation for incoming damage it doesn't matter whether it's 1, 4, or even a THOUSAND mobs hitting you, it's completely out of your hands. Your only job as a tank is to keep hitting AOE buttons, ensure that you are hitting your self-mitigation, and making sure that nothing is hitting your team mates. If someone is 'uncomfortable' pressing rampart to make sure that a pack of mobs doesn't kill them then it isn't even a question about being optimal, they've already failed at being a tank from the outset.
Once you have accomplished those very basic responsibilities, the tank has very little control over whether they live or die and it's all on the healer to supplement your survival, and DPS output to make sure things die before you run out of resources. I think that's the true issue here, which is why we are all saying it's an ego trip: As a tank the amount of control you have is ACTUALLY extremely limited when it comes to multi-mob dungeon pulls, and that lack of control affects the self-image of a tank-player and makes them insecure about their place in the party, which IS a very important part, so they don't do their job and let people die to establish some form of weird dominance, which is so stupid it makes my brain hurt. Once the mobs are in place and hitting you, it is almost entirely up to your group whether or not you live or die (unless you're a skilled Warrior, then you have enough sustain to literally solo everything). Ultimately if you're not comfortable just letting a horde of things beat on you, your literal job as a tank, literally TANKING damage, then just don't play tank.