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  1. #1
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    548
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I may have been overly harsh, if the cards were that much more powerful in HW/SB I can understand why it would feel lackluster to have this now, my only prior experience is the EW variant and getting into trouble while I learned to not play it like WHM and to me this is a huge opening of my options. While I can't speak to ultimates - I'm not even a savage player, I did use AST for the new extremes with several groups of randoms and being able to drop Celestial Intersection and Exaltation on one and the second CI with the mit card on the other to address dual tank mechanics felt wonderful, as did following up with an Aspected Benefic on one weaving the regen card for t'other. Similarly being able to use the cards to maintain dps players in all content without breaking my own gravity/malefic spam is neat.

    I do kinda get wanting the buff the cards if they are to be a core mechanic. If the old gameplay was closer to the job lore as laid out in it's quests, I feel like I missed out.
    I'm not too sure how much room there is for buffs though, just thinking over the potencies of their comparable skills. Even WHM's Divine Benison is only 500 potency of shield without a heal. Which does bring me to one of my first thoughts when I saw how they allocated the cards: 'Why do I get heal buff and shield together and mit paired with regen? It makes so much more sense to have heal buff with the regen and the shield with the mit' I feel like they'd synergise so much better that way. I won't argue against making cards better though, I just don't wanna go back to EW AST, those cards felt pointless to me; yes I got astrodyne and it's nice little buffs every minute and a half, it may just be because I didn't break out of normal content (without unsyncing) in EW that the 6% dps buff would become noticeable but I never did notice it. Maybe there's room for a compromise? They could give us two random cards per 30 seconds rather than three fixed per 60 and bring astrodyne back? I'm not sure how much I'd like that myself but it's an idea from my uncreative brain.

    I do agree though about AST lacking in identity. It's kinda like a raid tuned WHM with cards and weaker damage. As a previously mentioned WHM main I feel that's also bland, hopefully they'll do something good in 8.0 but I don't know how much hope I hold for that given the apparent track record. I can only say I think this, like the dungeon/trial difficulty, is a step in the right direction.

    Sorry for my initial reaction to this thread, it wasn't very thought through. While our experiences and thoughts clearly differ on the subject, your position makes sense.
    (1)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,975
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alice_Rivers View Post
    I may have been overly harsh, if the cards were that much more powerful in HW/SB I can understand why it would feel lackluster to have this now, my only prior experience is the EW variant and getting into trouble while I learned to not play it like WHM and to me this is a huge opening of my options[...]
    Speaking for myself: it's not about whether the cards are more powerful or weaker. It's more about having the agency to manipulate 'a useless card' into 'actually useful card'.

    When I speak of "drop us a Royal Road", imagine there's this one hypothetical button that lets you sacrifice your unused Bole/Arrow cards to empower your next card play, whichever they are. Can you keep playing Bole/Arrow as it is? Surely do. You can even empower them if you wish to, there's the option for that. Hell you probably would consider that if you're suddenly paired with a bad tank: i.e. "What's this? I can turn my bole from 10% to 30% mit? Hell yeah gimme that!"

    Suddenly all cards could becomes useful, not something that you throw out because 'lol it's a free mit/heal' which is exactly why we already have charged intersection, essential dignities, one exaltation, and plethora of other oGCDs. If they deemed that we DO need these extra single target mit/heals, then they could've just given us an extra charges of these and they still would have the space to create a better card system - we have absolutely no reason to sacrifice this design space for more or less the same purpose button 'but card VFX', that's so wasteful.
    (2)
    Last edited by Rein_eon_Osborne; 07-25-2024 at 02:39 PM.

  3. #3
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    548
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    That was a thing? I don't know where I'd put it on my bar but I'd definitely find the space for that kind of ability.
    (0)