DT is what happens, I'm starting to dread, when the people who dispensed that wisdom aren't tightly overseeing the whole process.
I think the game needs new blood to thrive, but they gotta tutor these people better. I'm willing to give them the benefit of the doubt and see this as growing pains.
But if this trend continues, I have a bleak outlook on the future of the game, as far as msq is concerned.
Thank you for this, OP. It's nice to have a rebuttal to all the people defending DT because we just don't like "not being the main character".
Having proof that basically shows that the literal bloody point of the game is for the WoL to be the main character is great.
Always good to see this kind of reminder, but it's not on a japanese forum so it won't see the light of day unfortunately.
Straight from the man himself...
The problem is the process. And looking back, there is some warning connection in term of structure that came from Yoshi himself. I'll give two examples;DT is what happens, I'm starting to dread, when the people who dispensed that wisdom aren't tightly overseeing the whole process.
I think the game needs new blood to thrive, but they gotta tutor these people better. I'm willing to give them the benefit of the doubt and see this as growing pains.
Example 1:
- When Gaius came back for the first time at the end of SB, the game didn't flat out acknowledge it was him, but it gave so much hint that it's all but confirmed.
- Later on during the media tour for ShB, Yoshi specifically talked about this scene, and how he told the team to went back and make it more obvious to the players (i.e zooming the camera at certain key element to make sure the player see it). I forgot the exact words, but Yoshi said he doesn't want to pull the rug out under the players, and we should be always given enough clues.
- That's not a bad idea of course, but as I mentioned in other threads DT has a very clear problem with over-telegraphing the story as if the writers are afraid we're going to miss the obvious.
Example 2:
- This one is more recent, Yoshi acknowledge that their dungeon design is getting really repetitive.
- But at the same time, he defends the template make it easier to train new people coming to the team and make it easier to share their idea (!?).
- The thing is, I would think one of the most important part of bringing in new blood is for them to bring in fresh idea. But what Yoshi said kinda implies that's just on superfluous level. Rather new people are already trained to be railroad into current design, it's like they come to put in a new pain job on an old wall, rather than making a new wall.
The second example is more concerning to me because it appears more consistent. As observed by others, DT feels like a collection of previous successful elements rather than new creative vision. The Amuroh 2.0 city, the Meteion 2.0 (almost down to a tee), the cool Zeno's extrance 2.0 (or 3.0 if you count Gaia's entrance as 1.0) ...etc... it's almost like ... a sloppy attempt at imitating Ishakawa. So the question is ... is DT really the talent limit of the new team, or they're being conditioned to work this way? Because given what we know about Japan working culture ... the latter case has a really good chance to be the case.
I don't think we necessarily have to be the "main character" at all times as far as the world is concerned, but we should always be central to our story. I love the premise of guiding a young, naive princess to surpass her siblings and become queen, but that doesn't mean just sitting there and nodding at everything she does. We've fought threats that would end the universe, even if "it's Wuk Lamat's journey", we should still have wisdom and other lessons to impart to her. Instead the only thing we've learned and imparted to others is to stand around when important characters are being killed or when villains slowly walk away.
Then stop playing. Vote with your wallet. Sure, you could still keep playing and write forum post after forum post, but what Square ultimately looks at are their metrics. If they see that people are unhappy with the story, but still play this game, they won't really bother to change anything.
Some of us can't unsub yet. I have 30 days left because I had to buy a gamecard due to the broken payment system. If I knew the expac would be this bad, I wouldn't have bothered but that's what happens when you get false advertisement.Then stop playing. Vote with your wallet. Sure, you could still keep playing and write forum post after forum post, but what Square ultimately looks at are their metrics. If they see that people are unhappy with the story, but still play this game, they won't really bother to change anything.
#WukLamatMustDie ---Join Us--- https://forum.square-enix.com/ffxiv/threads/507165-WukLamatMustDie
I've considered cancelling my sub, and it still might happen, but I don't wanna lose my medium house and I actually enjoy the new raid content. I think the Alliance Raid patch will be what determines whether or not I go.
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