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  1. #11
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Kae I can see how you came up with that, but
    How I'm taking their making things fast paced is simply increasing animation and delay on AA attacks so characters aren't standing around for 15 seconds at a time like in XI.

    If this is their take, then players should be able to chat just as much as they did in XI during fighting, because the faster pace is being granted from things going on automatically,

    While player inputted manual commands will be needed a little less.

    If their plan is to eliminate the feeling of spam attacks, AND, increase battle pace, then this is how they would HAVE to do it with their statement.
    Remember, they plan on doing both (ironically to someone that does not play this sounds contradictory)

    While at the same time you can't simply win with AA, so in that case they would need to increase the time it takes to kill a single mob. As even with a majority of the spam being for fighting, another large portion is from targeting because fights are too short, some before you can even get one swing in.

    Are bad lazy players going to come about from implementing AA? Of course! They're going to instinctly revert to how they played other MMO's, which is to let the AA feature do almost all the work, and most FFXI players KNOW you can't do that.

    So just like in XI and as stated by evenstar you just have to kick them from party and not play with them. The community will eventually weed them out for being lazy a**hats.
    (0)
    Last edited by UnrealTai; 04-01-2011 at 09:55 AM.