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  1. #1
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Please add positionals back to Twin Snakes/True Strike on Monk! Now is the best time!

    With Dawntrail, Monk is now easier and more accessible than it ever has been. No timers to maintain, no DoTs to watch. The rotation is rigid regardless of downtime.

    Given that positionals were initially removed from Monk with the introduction of Masterful Blitz in Endwalker to prevent the job from being overly complex, this seems like the perfect time to reintroduce SOME of its old positionals.

    Given how much we use Perfect Balance and opo-opo attacks, adding positionals back to Bootshine/Dragon Kick might be a bit much for some people (though I would personally love for those skills to have their positionals back.) But adding them back to Twin Snakes and True Strike seems like the perfect middle ground for people who miss Monk's old job identity, without being too punishing for players who aren't great at hitting positionals.

    Of course, I would be happy with any amount of positionals returning to Monk. But it really feels like a piece of Monk was lost when it was reduced to only having 2 positionals in its entire kit. Part of the draw of Monk was the dance you did around the boss. That was super satisfying, and it made sense for there to be a job that engaged with positionals more than the others.

    Please add some positionals back to Monk!
    (24)

  2. #2
    Player
    Unyqua's Avatar
    Join Date
    Jan 2023
    Posts
    24
    Character
    Unyqua Esurru
    World
    Odin
    Main Class
    Samurai Lv 100
    What would be the benefit of adding more positionals again ?
    As it seems they wanted to tone it down with viper.
    (2)

  3. #3
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Unyqua View Post
    What would be the benefit of adding more positionals again ?
    As it seems they wanted to tone it down with viper.
    Just more engagement in the core rotation for monk. Monk doesn't have anything to maintain anymore so having positionals is a way of soft mechanic this way and if people want to do the best possible damage extra optimisation.
    (12)

  4. #4
    Player
    Unyqua's Avatar
    Join Date
    Jan 2023
    Posts
    24
    Character
    Unyqua Esurru
    World
    Odin
    Main Class
    Samurai Lv 100
    So you are doing the best possible damage right now and you want to add another mechanic to get the same result.
    The issue is also that you have like a much faster gcd this also means you have less time to position.
    Its exactly the reason they removed it from Dragoon. What i mean are the back to back changes of positionals and
    Dragon is much slower in the GCD department and they still got rid of it.

    I think a expert monk player would probably have no issue with it or would mot mind that much,
    but in the end its just an added hurdle just for the sake of more complexity.
    (1)

  5. #5
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    More complexity yes, and that's not a bad thing. With DRG's double positional being removed, and soon even VPR getting some simplification there's room for a melee with high positional requirements, and some of us like that kind of gameplay. Dawntrail Monk has a fun, simple rotation with space for a little more to think about during the filler phases. Positionals are already a matter of optimisation and the devs do not expect you to hit them 100% of them time - you can tell because they are a small potency bonus and they don't break your combo. A simple 20-40 potency bonus positional on Twin Snakes & True Strike would be great fun.
    (5)

  6. #6
    Player
    Unyqua's Avatar
    Join Date
    Jan 2023
    Posts
    24
    Character
    Unyqua Esurru
    World
    Odin
    Main Class
    Samurai Lv 100
    Well i cant really validate if i am hitting a positional or not because there is no indicator that i did.
    in the past not hitting one would ruin your combo, but now there is just no feedback to it.
    so in the end i could just petend they are there and call it a day.
    (0)

  7. #7
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Yes, currently the only way to tell is a slight difference to the sound effect. There should be some flytext or something for feedback.
    (2)

  8. #8
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Positional aren't complex, they are not adding complexity to a job..... They just add annoyance and frustation....
    In fact, OP, you aren"t asking for complexity but just for higher APM because, be real for a second, you'll just use True North everytime is up and you'll use as excuse the fact that the tank is moving too much or that the boss mechanic is not melee friendly etc... to justify it.
    (2)

  9. #9
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Lorika View Post
    Positional aren't complex, they are not adding complexity to a job..... They just add annoyance and frustation....
    In fact, OP, you aren"t asking for complexity but just for higher APM because, be real for a second, you'll just use True North everytime is up and you'll use as excuse the fact that the tank is moving too much or that the boss mechanic is not melee friendly etc... to justify it.
    Wouldn't call them complex but I would call them engaging. Having to factor movement and positioning in optimising a fight is fun, it's part of the reason a lot of samurais preferred the cone aoe over a circular aoe. It's nothing complicated but it's engaging to adjust and move around as a melee.
    Lots of melees act like casters standing still and attacking, it's weird because melees entire thing is being free to move and attack.
    (8)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Unyqua View Post
    I think a expert monk player would probably have no issue with it or would mot mind that much, but in the end its just an added hurdle just for the sake of more complexity.
    All gameplay is complexity and/or visual flair between starting and ending an encounter.

    Mechanically speaking, complexity IS gameplay and gameplay IS complexity.

    If you think this added bit of cognitive load would devalue others for a net loss in how the given complexity is leveraged, then that could be reason to call it convoluted.

    However, (well-leveraged) complexity itself is all we can ever aim to have, and we have good reason to believe that adding positionals would make denser, more engaging use of our forms and surrounding mechanics for greater engagement/better leverage from what complexity already exists.
    (9)
    Last edited by Shurrikhan; 07-24-2024 at 01:57 PM.

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