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  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Enticing players with double regeneration would just backfire (similar to how the double company seal thing backfired when it got taken away and it just became a worser grind to get seals).

    A better alternative would be to increase the type of teleports available. At the moment there is teleport/return and to a limited extent airships.

    Why not add a permanent method of aiding travelling that can help everyone, say for example:

    a) trading 100 shards or 10 crystals to an Aetherial Node and you get a Teleport Stone in return. This would encourage players to grind mobs or farm to buy out the market wards thereby shifting the economy out of a standstill.

    or

    b) add more tangible rewards to seasonal events, such as rechargeable teleport rings to Hamlets etc
    (1)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Altanas View Post
    Enticing players with double regeneration would just backfire (similar to how the double company seal thing backfired when it got taken away and it just became a worser grind to get seals).

    A better alternative would be to increase the type of teleports available. At the moment there is teleport/return and to a limited extent airships.
    We get a second homepoint in the Inns. Put an Inn homepoint and an Aetherit homepoint outside the city and you have 2 points for return without Anima cost.
    (0)