Not that Sleep is super useful either, but it at least has its niches. Repose is worse than useless.
Not that Sleep is super useful either, but it at least has its niches. Repose is worse than useless.
They could always rework Sleep effect to be something actually useful... Maybe increase the amount of hits it takes to break it, or just turn it into the casters version of Stun.
Steal PvP BLM's sleep. Attacking the sleeping target dishes out additional damage for that very hit.
I actually like the surgical nature of Repose hitting a single target but I feel like it either needs to be instant cast to be beneficial for movement and emergency ability interruptions or apply a strong nightmare flavored DoT that ticks while the target is sleeping that stacks with our current Dots. That way when the tank in Dzemal Darkhold doesn't pick everything up we have a way of stopping the caster type enemies from destroying us.
We have sleep spells?
Jokes aside, would like to see CC see the spotlight again outside of POTD.
Last edited by Iedarus; 07-20-2024 at 11:37 AM.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Repose has a higher success rate than Sleep.
I used it as an interrupt before, but not sure if it still works or if it's even needed
It works on a few of the big miniboss like trash mobs in DT. That big turtle in Origenics can be put to sleep 3 times before it goes immune, so the healer can interrupt the first 3 stomps, it also becomes vulnerable again by the 5th stomp.
Everyone just seems to drop everything and run away from it, so I'm not sure if it's stunnable or not. I should check. Either way, the spell may not be needed, but it certainly makes that pull go so much faster.
Repose and Sleep have the same success rate (100% vs targets vulnerable to it).
The big turtle is not vulnerable to stuns while it is casting its Stomp, a very uncommon form of invulnerability. Leviathan Extreme's Wave Fang adds, the casters, also have this immunity while casting "Dreadstorm" which leaves behind a puddle that causes hysteria when stepped into, and is the reason groups normally tried to chain stun them to 0% as they begin to chain cast Dreadstorm.
Repose is as useful as they give us places to use it. Knowing about it on the turtle is cool, thank you! I hadn't tried myself because I've mostly been avoiding playing healer in duties at all, even in fully made parties.
Last time Repose saw a good use like that was Amanesis Anyder on the Sahagin that would summon adds from the crystals after the 2nd boss; sadly they made them immune to Sleep after a short while.
Sleep is generally just so weak that it's easy to forget to test if it works... And usually if something is immune to Stun, it's usually immune to CC in general.
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