I find that people that people that ask for "less scripted fights" don't understand what it means. Everything is scripted, even RNG follows a script as it's just a branching path. A difficult Elden Ring boss is entirely scripted. A Goomba walking in one direction until it falls off the edge or hits a wall is following a script. What it really comes down to is how well that script designed. Some bosses in FF14 can be a little too predictable due to their script, I'll give you that.

Now do you want things to be more random? How random is enough and how much is too much? It's nice having things being not too predictable as that makes the fight kind of boring once you solved it, but too random can sometimes give you situations that are either extremely easy to deal with or nearly impossible.