Less scripted fights more online engagement
Playing through trails and fights more than once is a wasted time and boring
What about stopping scripted fights at least 50% just let us have online moments that can be unique each fight
Less scripted fights more online engagement
Playing through trails and fights more than once is a wasted time and boring
What about stopping scripted fights at least 50% just let us have online moments that can be unique each fight
There's WOW for that kind of gameplay. XIV fights are choreographed dances.
Maybe some other MMO would offer more of what you're looking after when it comes to gameplay.
FFXIV is extremely scripted when it comes to boss fights. A person don't really need to be that good as long as they can memorize the patters.
Personally I play FFXIV when I simply want to chill while playing an MMO, FFXIV is a great option for that.
I have other games and MMOs I play when I want to feel more engaged while playing.
The benefit of scripted dances is feeling like you've "mastered" them and become good at them. At first you struggle with it but then you learn the script and can optimize it and say you "know the fight" and "have it on farm" etc. In contrast, if it's all random, can you be quite so sure that you have it "on farm" when an unfortunate combination could lead to a wipe?
That said, there is still RNG within specific phases in the script. And occasionally that happens where, despite everyone mostly having it on farm, there is a "cursed pattern" that just gets a lot of people regardless.
Tbh, I just don't mind it being scripted. I think RNG within specific phases is a fine compromise. But more than that, I prefer them to be actually punishing ie. wipe if you aren't using Reprisal and tank mit. Just actually force me to use my kit or wipe in normal content is all I want. This has felt better in the Dawntrail content so far but it's still early and I don't expect it'll stand up to item level increases over time.
go join a endgame contents PF, there're already other 7 unscripted elements in the fight and that's more than enough 'online moment' for me
Honestly, I'm very burnt out on XIV's synchronized swimming style combat--to the point I haven't even bothered with the extremes this expansion.
But it's about the only thing the game can handle with their netcode.
This wasn't always the case- or not necessarily. There are degrees to which fights are scripted, but the Avatar Savage is one of the least scripted fights in the game.
I still think that fight should be studied on ways to add reactive gameplay to XIV, because it proves that, to some extend, it's possible.
It's hard to design fights around quick reactions when the game has a 100ms delay built in as a feature, not including how much ping people might have. It's likely part of why they decided to make fights so tightly scripted.This wasn't always the case- or not necessarily. There are degrees to which fights are scripted, but the Avatar Savage is one of the least scripted fights in the game.
I still think that fight should be studied on ways to add reactive gameplay to XIV, because it proves that, to some extend, it's possible.
What is an ‘online’ moment / engagement? I don’t understand what the request is
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