Quote Originally Posted by Galvuu View Post
This wasn't always the case- or not necessarily. There are degrees to which fights are scripted, but the Avatar Savage is one of the least scripted fights in the game.
I still think that fight should be studied on ways to add reactive gameplay to XIV, because it proves that, to some extend, it's possible.
It's hard to design fights around quick reactions when the game has a 100ms delay built in as a feature, not including how much ping people might have. It's likely part of why they decided to make fights so tightly scripted.