Quote Originally Posted by WeakestZenosEnjoyer View Post
They should listen to the feedback by improving the tutorial infrastructure that has been left to rot as people reach 100 without knowing what a keybind is or how to reach 30+ buttons on a controller or what is a GCD and why that matters.

They absolutely should not respond by allowing clearing content of any kind while neglecting basics. It's deeply poisonous to the very foundation of the video game.
Pretty much the heart of the issue. Yoshida recently said in an interview that they didn't add an intermediate tutorial as a requirement because they didn't want people to be excluded for not doing it. Problem is, you can't increase mechanics difficulty at the same time and expect people to just adapt without it being frustrating.

It's crazy that the MSQ doesn't utilize breaks between cutscenes with narrative tutorial duties. They were kind of doing that before but it stopped for some reason. It's a really good way to both make it required and also ironically add some variation to the MSQ.