Results -9 to 0 of 64

Threaded View

  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Galvuu View Post
    I'm not sure what you mean by this, but short fire lines (sometimes using Lucid Dreaming)- which became a massive loss in DT- were very common in ShB and even SB (although to a lesser extent). DT BLM is very different from ShB. Not gonna bother comparing to HW because that one is dramatically different just by virtue of how Enochian used to work (and the fact BLM had actual damage steroids back then).
    Yes, I am aware.

    What I enjoy most about Black Mage is the pressure it puts upon itself, both from the encounter and its mechanic. This is something Endwalker largely alleviated, outside of certain phases in certain encounters. The extension of TCloud, charges and CD reduction of Sharpcast, combined with further polyglot stacking was the straw that broke the camel's back.

    We'll start with Thunder. You always aim for 100% uptime with thunder, but the shift in potency in DT makes uptime more important and clipping more punishing. It adds pressure. The change to TCloud makes your ideal points to refresh thunder less flexible. It adds pressure.

    Flarestar, while far too rigid at the moment, demands you to perform a specific condition that is currently all too easily lost - but it adds pressure. The addition of another strong AF GCD does the same so it doubles up.

    I do not care about the standard, nonstandard, short line debate. Everyone plays black mage non-standard, even those who claim not to, because dummy fighting almost never happens and adjustments need to be made. What matters to me is whether or not the job applies suitable pressure, to which, DT is closer to StB and ShB than Endwalker is in that regard. That is what I enjoy.
    (1)
    Last edited by Kabooa; 07-21-2024 at 04:30 AM.