I'll use very small words in a simple analogy so you understand.
You write a picture book. In chapter one, you show all these cute farm animals living with farmer Joe, and explain they have feelings and all life is precious. Farmer Joe makes nice pens and stables for all the animals and, in doing so, he comes to understand they have feelings and their lives are precious and they're happy together.
In chapter seven, there's a flood that threatens the farm. So he needs to build a dam, but realizes that the waters are inhabited by a bunch of fish and some beavers. He has no choice but to build the dam or his farm will be destroyed. Sure. But the chapter then goes "they're just fish and beavers anyway, their existence has no worth and is totally different from the animals from chapter 1, so it's totally fine to destroy them".
See the problem? I'm not saying if the fish are equatable to the animals or Joe or not- I don't pretend to have this answer. But it's dissonant to state "fish/beavers = worthless" and "farm animals = precious".
Yes, you need to build the dam to save yourself, but is there an additional element of tragedy here? That's what people are discussing, and noticing how incongruent is with the past work presented.
I don't think it's unethical to destroy the Endless to save the Source either. Did you read where I said "the WoL and Scions were justified in destroying the Endless to protect the Source"?
But ty for illustrating my point, it's all just "next level cope" and whatnot.
Well, at least the new generation of trancers won't be able to blame Venat for this one lol.
Look forward to the "sphene did nothing wrong" group to arrive soon.
Personally, I don't really care about the lore in this case. Not because I dislike world building, or find it useless and pointless, but there is a line where an analysis of a story as it's written and presented is more important to me than making sure every single brick fits neatly within cohesive diegetic boxes from the many disparate stories that exist within the game itself (with multiple writers contributing to it over the span of years). A rose in one story may mean, or symbolize, one thing; a rose in another may mean the opposite, and the context to know which is what would be where that rose is blooming.
I do feel the intended idea of this specific story is as I mentioned (above somewhere) since that is how it reads, that is how the language is couched and the characters presented in their statements, behaviors etc... in conjunction with the heavy talk of commemorating the dead prior, from a civilization influenced from this one, as well with the ending context showcasing:
A somber graveyard, filled with blackened tombstones etched with memories once projected onto the eternal play place that now lies dormant.
(well, barring gameplay purposes).
What you're going for, to me, feels almost like a completely separate discussion wherein you're more trying to figure out what the internal mechanics of the world(s) FFXIV encompasses would classify "Living" and "Dead" as (or, even, in-universe philosophy regarding "what does it mean, to be 'alive'?"), versus this specific story's theme and statement as it presents itself with the context it exists within.
Bo the endless are literally ghosts, they are not living creatures, this is such a stupid analogy to make my man.
Read the MSQ dude, READ. You are told this multiple times. These are facsimiles of people, memories, ghosts. They are long dead, and Sphene's living memory was barely sustainable. Sphene was killing people in order to preserve what were essentially advanced AI chatbots based on dead people. Everyone hammers home multiple times that it's fucked up that they are continuing to live like this, and not even all of the endless either, just a few at a time and the algorithm specifically plans out meetings of people who knew each other. It's a hollow existence. You are ushering on the dead. You are letting go. That's the point. The lights go out in living memory because you need to learn to let go. You need to teach Sphene to let go. This is all foreshadowed in the Yok Huy segment, where it's hammered in that even when people are long dead, they live on through the memories of those close to them. As long as they aren't forgotten, they will never truly die. So keeping them in a hollow endless dream is madness.
And before you start with me again, need I remind you that this almost PERFECTLY mirrors Emet and the Ascians as well. We defied the Ascians because we are protecting all of our people, despite knowing the Ascians' plans to revive their people. We defy Sphene because we are protecting our people, the only difference is instead of Sphene actively reviving her people, she's parading around hollow memories of them, not even the real living beings.
Earlier people mentioned "Well why not genocide the Omicrons?" The Omicrons are a dead race, what few exist in Ultima Thule are merely just existing, and posing no threat to basically anyone.
Also very very epic argument on your part belittling my intelligence, that certainly helped your argument and didn't entirely destroy any remaining respect I might have had for you.
There is a reason for that out of character shift and why we're "not supposed to think about it too much", but it's IRL politics. Last time I tried to explain that, all that happened was I got called paranoid and crazy. Let's just say, they want you to "just accept the message and let it happen."
You kind of touch on the problem yourself. All these stories are meant to take place in the same universe, which should have a consistent set of laws/rules. Even if you want to approach a different theme or subject matter, as you're working in a per-established universe, you're constrained (or, well, you should be) to the previously established rules.
Otherwise you get some of the laziest writing where anything goes. The story isn't divorced from the mechanics of the world it takes part- yes, it's fiction, you have liberty to set the rules, but that doesn't equate to being able to change those rules, once established, to whatever you want arbitrarily. Or rather, technically you can do that, it just leads to a bunch of inconsistencies and bad writing.
Which really is the problem, isn't it? Yes, sure, you can make a new story in XIV where the element of Darkness is now shown to be that of stasis instead of Light, or where the Sundering actually created 37 shards and we just didn't know, or where there were actually 11 moons in the world, or where souls don't reincarnate, or where you can defeat primals by throwing a banana at them because banana-aether is primal-destroying and the Heart of Sabik was a banana all along. You definitely can write all of that to drive a specific point- but that's just shoddy writing that retroactively undermines all the previous work and established lore/world-building.
If this is truly the way XIV wants to go, just ignore the lore/world-building. Just stop wasting time with Encyclopedia Eorzeas and trying to make a logical framework of things because nothing matters. It can be retconned or changed at the whim of any random future author to fit whatever nonsense message they have in their minds.
I find this to be appalling, but maybe people like it. Still doesn't change the fact it will raise a lot of questions.
If I read then the argument that the Ultima Thule beings aren't live can certainly be made. Which is probably why you immediately deflected it "those are ok because they're not hurting anyone!". The beings in Ultima Thule are either alive, or are not. Same for the Endless. I'm not pretending to have a definitive answer based on what the game has shown throughout the entirety of its lore/writing across all expansions, because the game changes its mind when its convenient. I dunno why you keep mentioning the "defy Sphene" thing. I've been saying every time, we were justified in destroying the Endless- I'm not arguing we shouldn't have done that. I'm wondering if we destroyed something that was somewhat alive, or not, or somewhat in-between. But yes, read, because what's written doesn't somewhat contradict what was written before. Maybe in 8.0 there are new not-Endless who don't need souls but are the same in every other way and the game goes "these things are alive!" (like they did with Omega/Alpha/Ultima Thule/etc) and then they retroactively become alive. Until 9.0 needs them to retro-retroactively become not-alive for some reason.
Last edited by Galvuu; 07-21-2024 at 12:00 AM.
As if you don't know, considering you were one of the people to go after me. "Alt-right" and more buzzwords you use to cancel anyone who brings attention to something you want kept quiet and not brought attention to. "Let me know if if I'm wrong though", don't play coy with me.
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