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  1. #391
    Player
    Kyanari's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    31
    Character
    Canary Underlight
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    Quote Originally Posted by noelregnard View Post
    The guy you quoted in the in same post you quoted me? The guy I just replied to right above?
    I can literally see the thread and you were replying to me so I responded back, with your quote and another user. Just to be clear, I'm not agreeing tanks claiming they are the most important. I just want people to damn communicate! Lol this is why covert contracts suck in every way.
    (0)

  2. #392
    Player
    noelregnard's Avatar
    Join Date
    Jul 2024
    Posts
    55
    Character
    Noel Regnard
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kyanari View Post
    I can literally see the thread and you were replying to me so I responded back, with your quote and another user. Just to be clear, I'm not agreeing tanks claiming they are the most important. I just want people to damn communicate! Lol this is why covert contracts suck in every way.
    Well if you don't think tanks are the most important then great. But they are claiming that they are the most important, and should be the one to make all the decisions for the the entire party. They're claiming it, right here in this very thread.
    And this is not an exception, it's not a generalization. It's the same thing for each and every one of the YPYT tank who intentionally let party members die to flex their control, to stroke their ego.
    (2)

  3. #393
    Player
    Kyanari's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    31
    Character
    Canary Underlight
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    Quote Originally Posted by noelregnard View Post
    Well if you don't think tanks are the most important then great. But they are claiming that they are the most important, and should be the one to make all the decisions for the the entire party. They're claiming it, right here in this very thread.
    And this is not an exception, it's not a generalization. It's the same thing for each and every one of the YPYT tank who intentionally let party members die to flex their control, to stroke their ego.
    Which begs the question why do people pull before the tank in the first place?
    (0)

  4. #394
    Player
    ObscuraFi's Avatar
    Join Date
    Jul 2024
    Posts
    57
    Character
    Obscura Fides
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dimi824 View Post
    Do you even do 80-100 content?
    Not even going through every dungeon but:
    - Satasha - 4 pack
    - Tamtara - 5 pack
    - Totorak - 3 pack
    - Haukke Manor - 3 pack
    - Sunken Temple - 4 pack
    - Brayfox has several 3 packs or did before 6.1
    - Cutter's Cry - 4 pack (3 packs & 2 bigger adds)
    - Stone Vigil - 5 pack
    - Dzaemae Darkhold - 4 pack
    - Baelsar's Wall - 3 pack
    - Shisui - 4 pack
    - Bardam's Mettle - 3 pack
    - Doma Castle - 4 pack
    - Ala Mhigo - 3 pack
    - Holminster Switch - 3 pack
    - Mt Gulg - 5 pack and 3 pack
    - Anamnesis Anyder - 3 pack and 5 pack

    You talking about 2 pack's are the baby pull breathers and after EW when they put in more walls into dungeon design to stop the actual wall to wall pulls that existed before. New gen tank talk. Giving advice for 2 expansions in the game that don't include the leveling process itself or when they run roulette's.
    (1)
    Last edited by ObscuraFi; 07-20-2024 at 03:38 PM.

  5. #395
    Player
    noelregnard's Avatar
    Join Date
    Jul 2024
    Posts
    55
    Character
    Noel Regnard
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kyanari View Post
    Which begs the question why do people pull before the tank in the first place?
    Because they expect tanks know how to play properly and grab aggro? I never let other party members hold aggro more than a few seconds under most circumstances, and it's piss easy to do.
    (2)

  6. #396
    Player
    noelregnard's Avatar
    Join Date
    Jul 2024
    Posts
    55
    Character
    Noel Regnard
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by ObscuraFi View Post
    Not even going through every dungeon but:
    - Satasha - 4 pack
    - Tamtara - 5 pack
    - Totorak - 3 pack
    - Haukke Manor - 3 pack
    - Sunken Temple - 4 pack
    - Brayfox has several 3 packs or did before 6.1
    - Cutter's Cry - 4 pack (3 packs & 2 bigger adds)
    - Stone Vigil - 5 pack
    - Dzaemae Darkhold - 4 pack
    - Baelsar's Wall - 3 pack
    - Shisui - 4 pack
    - Bardam's Mettle - 3 pack
    - Doma Castle - 4 pack
    - Ala Mhigo - 3 pack
    - Holminster Switch - 3 pack
    - Mt Gulg - 5 pack and 3 pack
    - Anamnesis Anyder - 3 pack and 5 pack

    You talking about 2 pack's are the baby pull breathers and after EW when they put in more walls into dungeon design to stop the actual wall to wall pulls that existed before. New gen tank talk. Giving advice for 2 expansions in the game that don't include the leveling process itself or when they run roulette's.
    Now count the w2w with 2 or less....
    Too many to count? Damn, as if that's the standard.
    (1)

  7. #397
    Player
    ObscuraFi's Avatar
    Join Date
    Jul 2024
    Posts
    57
    Character
    Obscura Fides
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by noelregnard View Post
    Now count the w2w with 2 or less....
    Too many to count? Damn, as if that's the standard.
    1) I dont even call a 2 pack a wall to wall. 2 packs don't cause wipes, they don't deserve that title. You don't get anxiety from 6 adds. Most tank mentors will tell them that 6 adds is comfort. What gives anxiety is when you have a sprout healer and a dps runs off and triggers all the crystals in Anamnesis and you're looking at a penta pull you didn't even want to risk.

    2) You don't give advice to them for pulls that they dont even need it on. An expectation to wall pull, is not an expectation to double pull, it is to pull anything and everything until you can't, in every piece of content. You do not run around doing baby 2 pack pulls in every content and call yourself a wall to wall tank.
    (0)

  8. #398
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,155
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kyanari View Post
    Which begs the question why do people pull before the tank in the first place?
    Because they are impatient, not don't bothering with communicating with the tank what's wrong and instead move ahead and pull, inconveniencing the healer who has now to deal with that.

    Yes, even tanks are people behind a screen, and can be suddenly pulled away from their keyboard without notice. So its good when you check up on them to see if everything's alright.
    (2)

  9. #399
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    466
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    So let me get that straight:
    - As a Tank you should always wall-to-wall and be up front and let the DPS pull for you. You are a bad tank if you don't and complain that the DPS pulls for you and it's lethargic gameplay if you don't.
    - You should let the DPS pull for you and you grab the aggro regardless whether you want to wall-to-wall or not, and you are a bad tank if you don't like the DPS pulling ahead and it's tank ego if you don't do that.
    - Tank has no say in anything, and is just there to collect aggro.
    - Hall of the Novice is outdated because there is no more aggro management system, so the DPS should pull like in Everquest or FFXI which have a aggro management system.
    - Because you don't even want to be there in the first place.

    I suppose given time the players will optimize the fun out of the game, but this does sound a little bit disrespectctful to tanks, if not exploitative.
    Well, you heard it here folks, the only way for you to get your ego fix now is to pull whether the tank likes it or not.

    I think next time someone makes a thread to complain about lack of player interaction and how FFXIV is a single-player game, we should link 'em here.

    Quote Originally Posted by ObscuraFi View Post
    Not even going through every dungeon but:
    - Satasha - 4 pack
    - Tamtara - 5 pack
    - Totorak - 3 pack
    - Haukke Manor - 3 pack
    - Sunken Temple - 4 pack
    - Brayfox has several 3 packs or did before 6.1
    - Cutter's Cry - 4 pack (3 packs & 2 bigger adds)
    - Stone Vigil - 5 pack
    - Dzaemae Darkhold - 4 pack
    - Baelsar's Wall - 3 pack
    - Shisui - 4 pack
    - Bardam's Mettle - 3 pack
    - Doma Castle - 4 pack
    - Ala Mhigo - 3 pack
    - Holminster Switch - 3 pack
    - Mt Gulg - 5 pack and 3 pack
    - Anamnesis Anyder - 3 pack and 5 pack

    You talking about 2 pack's are the baby pull breathers and after EW when they put in more walls into dungeon design to stop the actual wall to wall pulls that existed before. New gen tank talk. Giving advice for 2 expansions in the game that don't include the leveling process itself or when they run roulette's.
    Most dungeons that are not from ARR usually have 2 packs to pull before you hit the wall with the third, so it's technically true. Holminster Switch and Doma Castle come to mind.
    (1)
    Last edited by TBerry; 07-20-2024 at 04:59 PM.

  10. #400
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ObscuraFi View Post
    1) I dont even call a 2 pack a wall to wall. 2 packs don't cause wipes, they don't deserve that title. You don't get anxiety from 6 adds. Most tank mentors will tell them that 6 adds is comfort. What gives anxiety is when you have a sprout healer and a dps runs off and triggers all the crystals in Anamnesis and you're looking at a penta pull you didn't even want to risk.
    If you can't do the penta in Anamnesis, you're a bad tank.

    It's not even a hard penta like the one at the start of Mt Gulg. It hits like a wet noodle
    (0)

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