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  1. #41
    Player
    MaaryZeleste's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    M'aary Zeleste
    World
    Louisoix
    Main Class
    Gunbreaker Lv 100
    Insane skill issue.
    (3)

  2. #42
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    I don't know why "opt in to hard" is such a confusing and subversive concept.
    (0)

  3. #43
    Player
    VioletCatastrophe's Avatar
    Join Date
    Jul 2024
    Posts
    43
    Character
    Violet Morganite
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jaxtaro View Post
    I don't know why "opt in to hard" is such a confusing and subversive concept.
    we already have opt in to hard. it's called ultimates, savage, extreme.

    people are asking for opt out of less-easy.
    (11)

  4. #44
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    They are saying that the involuntary baseline is overtuned.
    (0)

  5. #45
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jaxtaro View Post
    They are saying that the involuntary baseline is overtuned.
    No, what he's saying is "My level of effort is below that of a toddler", because skill level aside, no one is hitting any sort of enrage because skill isn't there, People are dying to mechanics, or their healer is dying to mechanics and then they throw up their hands and say "it's all over" and give up. I seem to remember that before DT release there was a serious movement amongst healers saying "things are too easy, groups can do dungeons without a healer, we are on strike!". I can count on one hand how many bosses a barely competent tank can solo from 20%- 0 without a healer (oh and the ones i can count are the only ones with a stack marker.)

    Nothing is overtuned. The difficulty in these encounters are all about doing mechanics correctly or not. People aren't dying in the normal raids to random damage, they are dying to failed mechanic checks + random damage. There are very few bosses with truly challenging mechanics, especially in the dungeons. They are all mostly memory checks.If you feel that a boss is "overtuned" because you need to learn not to stand in the telegraphed boss mechanic? or not get knocked off the platform or into the wall of bleeds... then you havent been playing this game for very long.
    (13)
    I'd rather be in Zitah

  6. #46
    Player
    Vhoxz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Vhoxz Cloudsword
    World
    Odin
    Main Class
    Paladin Lv 70
    You're missing the point of duty roulette. It's not for you to get to pick and choose the content you want/don't want to do. It's to make finding groups easier for people who are going through previous expansions, people who have started recently. So they don't have to sit in queue for an hour.
    All the dungeons and normal trials are perfectly fine, except for maybe one of the bosses in the lvl100 duties.
    Also not a fan of forcing your opinions on the rest of the playerbase. "Currently outside of Worqor Zormor all the dungeons, and every single trial in this game is WAY too hard for the majority of the playerbase." No, they're too hard for YOU. All MSQ content is easy enoug h if you're willing to put in the slightest bit of effort. Maybe learn what you died to and why. And honestly, if it's too hard (it's not even close to "midcore") maybe this isn't the game for you.
    (10)

  7. #47
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Yeah, the thing about duty roulette is that it needs to have enough veterans to shorten queue times of people at that instance quest step.

    Seems to me the best solution, if they decide they need one is to add another queue category that gives content at or a little above the current difficulty level, add a slightly nerfed "normal/maq" queue and call it a day.
    (1)

  8. 07-22-2024 10:30 PM

  9. #48
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    try running it with trusts
    (0)

  10. #49
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jaxtaro View Post
    I don't know why "opt in to hard" is such a confusing and subversive concept.
    But we already have that. It's called "High End Duties". A degree of difficulty that doesn't guarantee a 1st run win isn't hard difficulty.
    (4)

  11. #50
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Conando View Post
    But we already have that. It's called "High End Duties". A degree of difficulty that doesn't guarantee a 1st run win isn't hard difficulty.
    The problem is the title..."High end duties" encompasses everything from Dusk Vigil and later...that isn't "opt in hard', that's mostly easymode
    (0)

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