Insane skill issue.

Insane skill issue.

I don't know why "opt in to hard" is such a confusing and subversive concept.

They are saying that the involuntary baseline is overtuned.

No, what he's saying is "My level of effort is below that of a toddler", because skill level aside, no one is hitting any sort of enrage because skill isn't there, People are dying to mechanics, or their healer is dying to mechanics and then they throw up their hands and say "it's all over" and give up. I seem to remember that before DT release there was a serious movement amongst healers saying "things are too easy, groups can do dungeons without a healer, we are on strike!". I can count on one hand how many bosses a barely competent tank can solo from 20%- 0 without a healer (oh and the ones i can count are the only ones with a stack marker.)
Nothing is overtuned. The difficulty in these encounters are all about doing mechanics correctly or not. People aren't dying in the normal raids to random damage, they are dying to failed mechanic checks + random damage. There are very few bosses with truly challenging mechanics, especially in the dungeons. They are all mostly memory checks.If you feel that a boss is "overtuned" because you need to learn not to stand in the telegraphed boss mechanic? or not get knocked off the platform or into the wall of bleeds... then you havent been playing this game for very long.
I'd rather be in Zitah
You're missing the point of duty roulette. It's not for you to get to pick and choose the content you want/don't want to do. It's to make finding groups easier for people who are going through previous expansions, people who have started recently. So they don't have to sit in queue for an hour.
All the dungeons and normal trials are perfectly fine, except for maybe one of the bosses in the lvl100 duties.
Also not a fan of forcing your opinions on the rest of the playerbase. "Currently outside of Worqor Zormor all the dungeons, and every single trial in this game is WAY too hard for the majority of the playerbase." No, they're too hard for YOU. All MSQ content is easy enoug h if you're willing to put in the slightest bit of effort. Maybe learn what you died to and why. And honestly, if it's too hard (it's not even close to "midcore") maybe this isn't the game for you.

Yeah, the thing about duty roulette is that it needs to have enough veterans to shorten queue times of people at that instance quest step.
Seems to me the best solution, if they decide they need one is to add another queue category that gives content at or a little above the current difficulty level, add a slightly nerfed "normal/maq" queue and call it a day.
Player
try running it with trusts

The problem is the title..."High end duties" encompasses everything from Dusk Vigil and later...that isn't "opt in hard', that's mostly easymode
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