here's a video of someone RP walking through the impossible to dodge boss you just mentioned.My only complaint is the aoes that as soon as its telegraphed and you are in the telegraph you are hit. They need to be better adjusted because players with any measure of latency can have major issues. A good example of this is the first boss of the MSQ 100 dungeon. No matter what I do, I have just enough latency that I'm hit by the aoes as soon as they are telegraphed and if it looks like i'm out of it, I'm still hit. That's an issue and something I think should be changed. It shouldn't be, if you see it and its orange you are insta hit, because that makes it not fun. there should be more than .01 seconds to move out of a telegraphed aoe. The majority of my experience in that boss fight with dungeon runs if we get a party of 4 with latency instead of just ONE person with latency, that boss becomes a literal road block. I had one run of it where we wiped repeatedly to it for 10 times before we all had a stable enough connection to not be hit even though we appeared out of the aoes
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